Settings has selections for:. Tools icon: subtitles, hotspot indicator, achievement notice, minigame skip button and open inventory by clicking. Monitor icon: fullscreen, window size, additional animations, brightness and HD cutscenes. Sounds icon: voices volume, music volume, effects volume, cinematic volume, global volume and mute.
Controls icon: reprogramming of mouse and keyboard keys are available. Bonus has pictures, movies, achievements and credits. Main menu is accessed by the ESC key during gameplay. Inventory is seen by use of I key or mouse scroll button. Inventory items can be combined. The inventory book has suitcase tab for inventory, disk for quick save, gear for settings and house for main menu.
Active spots are shown by pressing the spacebar or the mouse wheel. Left click does the action. Right click gives a description. Left click on dialogues skips it. To save a game, select a frame and click the save button. There is an auto save and quick save.
The saved games can be deleted or overwritten. Load game is also in the same page as save game. Double click leaves the scene. Anna is called by her grandfather. Grandpa warns Anna about going to the woods. Remember that in your heart we carry our family. Grandpa gets ill and Anna decides to leave the farm to find a cure.
While walking in the woods, Anna is taken by the witch Winfriede and locked in a tower. Chapter 1: A little Experiment. Anna is locked inside the bedroom. Anna is determined to find a way to help her grandpa. Tutorial : A tutorial follows. Go closer by clicking on door. Sit on the red chair under a helmet attached to a machine. Her telekinetic power is stimulated. Telekinesis : A brain icon at bottom left when clicked or the K button pressed gets Anna to use her telekinetic power.
The cursor changes to the brain icon. Use the telekinesis-brain icon on the spoon in inventory. Take the bent spoon from inventory and click it on the camera. The witches leave to prepare the next step. Teddy bear: Talk to the teddy bear. Learn that the teddy bear is Ben, a boy that the witch has change. Enhance telekinetic power:. Bed : Examine bed and pillow.
Table : Go to the table and get a crayon and yellow paint from the art stuff. Take the scissors. Soup : Look at the soup. Anna doesn't like the soup. Use the telekinesis power on soup. Fussy eater achievement. Unicorn : Examine the unicorn toy. The horns are stuck fast on the toy.
Use the scissors on the unicorn to get the unicorn horn. Doll : Look at the freaky doll. Anna doesn't like the doll. Use the yellow paint and then the crayon on the doll. Makeover achievement. Box, toys by door, curtain: Examine the locked box with a heart, cute stuff toys by door and the curtains. Open the machine : Examine the machine at corner and see the bottom half has a cover.
Use the scissors to open the cover at bottom half of machine. Need a more pointy stuff. Use the unicorn horn on the cover. Anna randomly presses a button. A blue thing-electric device falls off the helmet to the floor. Pick up the blue thing-electric device : The device is sparking electricity. Take the ball left of machine. In inventory, combine the scissor and ball to get half a rubber ball. Use the half a rubber ball on the electric device on floor.
After thinking about Grandpa, Anna wears the electric device and her telekinesis power is enhanced. The witch noticed that something happened. Remember she is watching you. Prevent witch from watching Anna:. Talk to Ben the bear. Use telekinesis power on camera. Oops it bursts. See through the window that the witch comes out of her tower. She is coming. Escape the room: Use telekinesis power on door. The door is opened. Talk to Ben. He stands and walks out.
The tutorial ends. Escape artist achievement. The witch : Exit and then go downstairs. See Ben covering his eyes. The witch opens the door. Use telekinesis power on the door. The witch is locked out. Chapter 2: The Great Escape. Find a way out:. Ben and Anna are back in the bedroom. Anna decides to look around to find a way out. Room : Examine everything in the bedroom. Outside room : Exit the room. Examine the rat with a key, sink with witch's hair, tap that works and witch's hat.
Hallway by door: Go downstairs and look at skeleton. Examine the painting to see a lock. Check the pipe that is attached to the sink above clogged with the witch's hair. Drawer : Open the left drawer and take the string. Open the right drawer and take the heart shaped key and heavy paperweight. Cat : Examine the cat. The cat looks tired. He needs a bed. Meet Joringel: Try to climb the stairs and be stopped by skeleton's ghost. Talk to ghost and find out the way out.
The entrance to a secret passageway is opened by a button behind the painting. The key to the painting is taken by a rat. Joringel's soul is trapped here. Get the key from rat:. Drain : Check the bunched up carpet and the drain underneath. There is mold inside the drain. Get smelly mold from drain. Combine the yellow paint with smelly mold to get cheese. Rat : Go upstairs. Give cheese to rat with key sitting on the beam.
Take the key. Unlock the painting:. Go downstairs and use the key on painting. See a safe. There is no handle. Anna talks to Joringel. Learn that the button to open the secret passageway is inside the safe. There are 2 locks on the safe. One is opened with a diamond shaped key that the cat is wearing. The other lock is opened by Winfriede's voice. Get the diamond shaped key:. Examine the cat again. Anna says the cat is tired and needs a bed. Try to take the necklace. Make a cat bed: Go back upstairs to the bedroom.
Take the pillow from bed. Click on colored item - candy 1 underneath the pillow. Posterboy achievement is obtained when all 12 candies-colored items in game are clicked on. Candies will disappear when clicked on. Thanks to Steam achievement. Examine pillow in inventory. It is flat and lumpy. Left click the poor unicorn again to get stuffing. Combine flat pillow and stuffing to get fluffy pillow. Go downstairs and give the fluffy pillow to cat.
It is not inviting enough. Go back to bedroom. Examine the curtains. It is soft and inviting. Use the scissors on curtain to get velvet curtain. Combine fluffy pillow with velvet curtain to get velvet pillow. Go downstairs and give velvet pillow to cat. Take the diamond. Lock 1: Use the diamond on lock of safe behind painting. One lock turns green.
Get Winfriede's voice:. Locked box: Go back to bedroom. Use the heart shaped key on the locked box by door. Anna takes the broken recorder from the box. Speaker: Examine the speaker above the door. It is loose. Use telekinesis power on speaker. Anna takes the speaker and mic. Combine the broken recorder and speaker and mic to get a fixed recorder. Use the fixed recorder to get Anna to record a song. Singstar achievement. Winfriede: Go downstairs and use the fixed recorder on door to get Winfriede's voice.
Use the fixed recorder on safe to open the last lock. Safe : Anna takes the amulet , blueprint , book of witchcraft and portrait of a family. The woman in the portrait looks like the witch. The corner of the picture is torn off. Anna presses the button. A stairs on the floor is revealed. Basement :. Mirror : Talk to Mirror. Learn that the way out solution is an object already acquired - the spell book. The mirror shows that Grandpa is getting worse. A magician in Wunderhorn village has the cure for grandpa.
Anna needs protection so that the witch will not be able to follow her after escaping. The protection spell is in page The protection spell needs: raven's feather, strand of witch's hair, blessing from the dead over a cauldron. Heat to boil together and dip an amulet charged by the moon. Bookcase : Search bookcase at left. Examine the bottles and spell ingredients.
Read all books:. Dangerous Creatures - Learn how dragons breathe fire. They need to ingest kerosene or paraffin. Communicating with the Other Side - To communicate with someone that passed, one needs to sleep with an object owned by the dead. Guide to Evil Pets - Common raven nests in rooftops or rafters of houses. Party Tricks. Anna takes the book. Bookworm achievement. Examine the bowls and clothes. Parchment : Examine the parchment by stairs. It is a certificate for first place in science fair awarded to Hans Lind.
Table : Examine the book stand. Take the cork from bottle. Drain : Take the gold ring from the foreground right of drain. Examine the stuck drain and the cauldron. Look at jar with hand at bottom right of screen right of stairs. Click on candy-colored item 2. Go upstairs to ground floor. Talk to the witch behind the door. Ask about telekinesis and the dead man.
Ask about Hans Lind after reading the parchment. Little genius achievement. Examine the blueprint in inventory. Learn about the chimney in the bedroom. Anna thinks it is a weak spot. Go upstairs to the bedroom. Lens : Look at the lens on the red chair. It came from the camera when it dropped. Break through ceiling: Look at the weak spot on the ceiling above the red chair. Use telekinesis power on the weak spot. See a roof hole on the ceiling. Get up to ceiling: Read the Party Trick book in inventory.
Learn about pulling handkerchief out of a hat. Take the witch's hat from wall outside bedroom. Combine the witch's hat with the party trick book to get handkerchief chain. Combine the handkerchief chain with heavy paperweight from safe to get weighted chain. Use weighted chain on roof hole. See a raven on the nest by the satellite dish. Attic : Climb up the attic. Examine everything. See the generator, dragon, mirror, rubble and crack on wall.
Take the mirror and the baby dragon from cage. Climb up to roof. Anna looks around and finds a way down using the handkerchief chain. Click on candy-colored item 3 on the right side of the roof. Charge the amulet:. See the moon with passing clouds in the sky.
Use the lens on the moon. Anna lays the lens on the chimney. When the moon is not covered by clouds, use the amulet on the lens. The amulet is now charged. Obtain raven's feather:. Talk to the raven. It is not friendly. Examine the roof patching below it. Go down to the attic. Examine the crack on the ceiling. Use telekinetic power on the crack on ceiling.
See the raven look through the hole made in the roof. Climb up to the roof. Use the mirror on the raven. The raven doesn't like another bird on the roof. Go down to the attic and look through hole. Anna takes a raven's feather. Get strand of witch's hair:. Go down and look at the sink outside the bedroom. It is clogged with witch's hair. Go down to ground floor.
Examine the pipe right of the stairs connected to the clogged sink upstairs. A part is loose. Take the loose part of the pipe. Use the cork from basement bottle on the pipe. Go back to the sink upstairs. Turn the tap on. Hair floated to the top. Anna takes witch's hair. Communicate with the dead:.
Joringel : Talk to Joringel the skeleton ghost. He wants a gold ring and then he will bless the cauldron. Give him the gold ring taken from basement. Joringel is now free. He is so happy, Joringel leaves without helping Anna. Go back down to the basement. Drain : Examine the drain at left side of room. Use telekinesis power on drain. Look down the drain.
Examine the remains, ooze, grate and arm with handkerchief. Handkerchief : Examine the handkerchief. It must be important. Use telekinesis power on thumb, pointer finger and little finger not the middle finger. The handkerchief falls on the ooze. Combine the string from the drawer and the bent spoon. Use spoon on string on handkerchief with a J on it.
Sleep on it: Go to bedroom. Use the handkerchief on the bed. Anna sleeps on the hanky. Grandpa : Anna dreams of grandpa. Try to take a book from table at foot and at side of bed for grandpa. Click on colored item 4 on the pencil cup on table at foot of bed. Try to take book on shelf above fireplace. Grandpa reluctantly reads the book. Blessing of dead on cauldron. Ghost : Ben wakes Anna up when the ghost arrives.
The female ghost cannot talk and leaves. Ghost couple: Go downstairs to the ground floor and see Jorinde. Go down to the basement and see Jorinde. See the meeting of lost loves. My lost nightingale achievement. Heat the cauldron:. Place the raven's feather and witch's hair in the cauldron. If you haven't read the book Dangerous Creatures from book shelf - do so now. Dragons breathe fire when they eat paraffin. Combine baby dragon and crayon to get fiery dragon. Use fiery dragon on cauldron.
Dip the charged amulet in the cauldron and automatically get shiny magical amulet. Mirror says goodbye to Anna. Examine the shiny amulet in inventory. Ooh, it's shiny achievement. Time to leave:. Go to the bedroom. Ben is scared. The hole in the ceiling and the handkerchief rope are gone.
Witch enters the bedroom. She pulls her small wand from her hair and is ready to take care of Anna and Ben. Use telekinesis power on the moving wand. Wait and see what happens. The spell backfires. Anna and Ben enter the woods on the way to Wunderhorn.
Through the woods achievement. Reynard the fox: Meet Reynard. He wants the red fruit on the tree. Use telekinesis power on the red fruit. Use telekinesis power on middle branch. It breaks. Use telekinesis power on top branch. The red fruit falls to bottom branch. Use telekinesis power on bottom branch. The red fruit drops to ground. Reynard tells them that the people of Wunderhorn are uneducated and might be surprised about a talking bear.
He takes Ben and disguises him with a wig and mustache. Hear Reynard say that Anna from the other end of the wood has telekinesis. Village square:. The townspeople hid in their home when Anna and Ben enter the village. Look around. Ben leaves to check the tavern.
Roostwig and company : Talk to the rooster playing the violin by the fountain. The other musicians are a donkey, a dog and a cat. Roostwig van Beethoriki was exiled from Bremen for squatting. They are now homeless. The cottage they reserved here was taken by rogues. Anna says she will "level" with the rogues. Fountain: Check the fountain behind the musicians. The main water source has been turned off. There is a lever that pumps liquid into the fountain. Below that is a pipe that connects the fountain pipe from the tavern.
Blackey Blacksmith store : Check the blacksmith shop at left. Talk to a woman that had no time to talk. Click on candy-colored item 5 on the hay above the horseshoe of the roof of the blacksmith shop. Signposts: See signposts that when clicked on jumps to the listed location. The church and antique store is at other side of square. Wanted posters: See wanted posters around the square with pictures of Anna and Ben the bear.
Ben : Go right and see Ben looking through the window of the tavern. Anna enters in the tavern. The bartender and a customer recognize Anna as the girl in the wanted poster. Bartender : Learn that this is a magic village. Children have been missing by the old mill behind the village. The royals are the ones that want Anna and the bear. Anna says she will help find the children and the wizard. Gil grunts to the bartender about the alley where the wizard is seen.
Look around in the tavern. See the pipes, taps, shield, pot, coals and the sleeping man. Find the wizard:. Go to the alley left of the church close to the entrance to the village. Witch-Hag : See a hag pressing a brick that closes the door at left. The witch wants the spell book that Anna has. To show the wizard magic shop, Anna gives the spell book.
The witch opens the door to the shop. Sorceress : Talk to the sorceress. She knows about grandpa. Grandpa is cursed. To uncurse grandpa, 3 sacred objects are required:. It is kept by the Weisse Frauen at the lake behind the woods.
Do not enter the water. A dragon grants passage to the mountain. The minister at the church knows more about the dragon. Wizard-Sorceress shop alley : Exit the shop. Use telekinesis power on the sheet above the shop door. Get torn bed sheet and clothes line. Examine the lamp post with dragon on top. Examine the church windows. See the mill where the children disappears:. Haystack: The signpost points right to go to the mill. Go right of the antique store and see a haystack. Click on the haystack to get a needle.
Click on haystack again to see a man drops from the sky. Far away from home achievement. Mill: Go right to see the mill. Look at mill, locked hatch door at basement and the door to mill. Nobody is home. Woods : Enter the woods and learn that it is a maze. Anna says she needs help to find things there. Tavern : Go back to the tavern and talk to the bartender. Learn about the dark woods by the mill. The blacksmith who is gone right now and Gil the customer know the woods.
Gil will not leave as long as there's beer for him. The blacksmith is in the woods hunting for the beast of the woods. He's been gone for 2 weeks now. Gil will not help. Try to talk to Gottfried the sad new customer. Talk to the bartender about Gottfried. Learn that Gottfried's son is missing. Talk to Gottfried again. Hansel was taken near the mill. Anna says that she will find Hansel for Gottfried. Learn about the witch at the mill. Find Hansel for Gottfried:. Mill : Go back to the mill and see that the mill is lit up.
The witch is in. Go inside the mill. The witch that took the spell book is here. See the spell book is on the table at left. Examine the stew, bird cage, furnace, lever, chair, stool and key on wall. The witch is determined that Anna sits on the stool. Try to go downstairs. Stool : Sit on the stool. Feel the house shake. The witch pulls the lever and the stool tilts to the open hatch on floor.
Cage : Anna falls into the cage. Hansel and a skeleton are in cage with her. Talk to Hansel. Learn about the support beam that holds the top level. Escape the cage:. Examine the trapdoor mechanism on the ceiling. Check the support beam, locked hatch door, hammer on wall, cage door and millstone. Get the key to cage : Use telekinetic power on hammer to bring it inside the cage.
Hansel knows about Anna and grandpa - the family that has telekinesis. Grandpa is famous for helping other people. Use the hammer on the support beam. See the key fall on the hatch door on the floor. Use telekinesis power on the trapdoor mechanism at the ceiling. The trapdoor mechanism breaks. Use telekinesis power on the trapdoor mechanism at the ceiling again. The trapdoor opens and drops the key to the cage below. Anna opens the cage with the mill keys.
Escape : Use telekinesis power on the hatch door padlock. Hansel is reunited with Gottfried. Get the spell book:. Prepare trap: Go inside the mill basement through the hatch door. Close the cage door. Use the clothesline on the trapdoor mechanism. Anna places the other end of the clothesline by the top of the stairs. The trap is set. Spring the trap: Go to the front door and enter the mill.
The witch is surprised to see Anna - the sister. Sit on the stool. The witch pulls the lever but the trapdoor didn't open. See the frustrated witch jumps up and down on the trapdoor. Pull the rope at top of stairs. S pell book : Anna gets a buzz when she tried to pick up the spell book. It has a spell of protection on it. Try taking the book again. Pain in the hands achievement. Get protection spell: Go downstairs and talk to the witch. Select dialogue that will influence the witch.
Talk until the selection appears. The witch thinks no one will be as great as she is. Do you think I could figure it out? The witch chants The witch finally catches on and did not finish chanting. Kekeke achievement. Sorceress : Go back to the sorceress at the shop behind the church. Click on the shop door to automatically press the brick to open the door.
Ask the sorceress about the protection spells and part of the chant. Remind the book to help Anna. The sorceress recite the chant needed. Get the spell book: Go back to the mill. Take the spell book. See the Royal Guards talk to Ben at the tavern. See Anna give the spell book to the sorceress.
Get Gil to guide Anna to the woods:. Go back to the tavern. See Anna and Ben talk to the royal guard. Stop the beer selling : Remember that Gill will not leave until the beer stops. Examine the tap and the pipes. Use telekinesis power on pipes. See the pipe tubes are switched. Talk to bartender about Gil needing another drink. The bartender caught on Anna's trick.
Try that trick again: Use telekinesis power on pipes. Then go outside and use the fountain lever until it empties the beer in the tavern. Anna automatically switches the pipes back. There's no more beer left. Anna talks to Gil. Gil brings Anna to the woods. To the north are the murderous thieves and left back to village. Get the blacksmith go back home:. Talk to the sad blacksmith. He is here hunting the beast terrorizing the village. He says he is a master huntsman and knows this woods. Ask about beast.
He doesn't want to talk about the beast. Anna is like his stubborn daughter. Blacksmith's daughter: Go back to the village and then to blacksmith store. Talk to Ashley the daughter. Learn that the blacksmith gets lost in the woods. He stretches the truth a bit.
He will stay in the woods until he catches the beast. The beast loves village's fruit. The blacksmith can find his way out of the woods only by being led by Ashley faking as the beast but he caught on Ashley's ruse. Reynard : Go outside the village via the forest path at left. Look at the bushes at left where the red fruit was dropped. Talk to Reynard the fox. He is the beast of the woods. Ask him to help by leading the blacksmith home.
Anna talked Reynard to helping the blacksmith. Check the blacksmith shop. Talk to Ashley. See the blacksmith's shadow. Back to the anvil achievement. Antique store:. Enter the antique shop left of the haystack. Meet the cranky shopkeeper. See a broken lantern left of the gramophone. Be sure to click on the rabbit, mannequin and top hat. Much too much. Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
The Main Game is playable without Java 1. Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility. Noone has rated this game yet. None of the verified owners have rated this game. There is no rating for applied filters. Your review should focus on your in-game experience only.
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Special Sections. Player Support. Community Hub. Anna's Quest. Daedalic Entertainment. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she makes her way from the peaks of Glass Mountain to the deepest dungeon.
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View Points Shop Items 3. Points Shop Items Available. Publisher: Daedalic Entertainment. Share Embed. Read Critic Reviews. Add to Cart. Package info. View Community Hub. About This Game Dragons, witches, trolls No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she just makes her way. She communes with the dead, shuts off the local taverns beer supply and gets old ladies behind bars The world of author Dane Krams' debut on the game development stage isn't as cuddly as it may seem.
Anna's Quest is a graphic adventure game developed by Krams Design and published by Daedalic Entertainment. The game follows the title character Anna as she attempts to escape an evil witch and save her dying grandfather. Dragons, witches, trolls No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady. Anna's Quest is a graphic adventure game developed by Krams Design and published by Daedalic Entertainment. The game follows the title character Anna.