All the same, Annabeth doesn't blame him for the exchange of leadership between the two camps. She wishes she could talk to her mother for help, but it was impossible after an encounter a month earlier with her, where Annabeth had received a horrible present. Annabeth also mentions feeling a mysterious chill, as if "an evil snowman had crept up behind her and was peering over her neck.
He shrieks that he will not allow weapons inside the Pomerian Line. Annabeth tries to regain control of the situation and calm everyone down by introducing herself to Terminus, who finds that Annabeth being the daughter of Athena, the Greek form of Minerva , is "scandalous.
Annabeth spots Percy Jackson walking with Frank Zhang , "a boy with a black buzz cut" and Hazel Levesque , "a girl wearing a Roman cavalry helmet," like they were best friends. She also notices that he is now a Praetor , which makes her heart do a gymnastics routine.
Annabeth orders Leo to stop the ship as she asks Terminus whether there is a rule against the ship hovering over New Rome. She explains that technically the ship will not be touching Roman soil, and suggests they use a rope ladder to get down to the Forum, promising Terminus that all their weapons will stay on the ship as long as the legion reinforcements will honor the same rules. When questioned by Leo, who asks if this is a good idea, Annabeth clenches her fists to stop them from shaking.
She feels a cold presence, which seems to be laughing at her and the bad choices she is making. But she knows Percy is down there, and that she has to see him. She replies, it will be fine and Terminus will make sure that both sides will obey the rules, if Terminus agrees. Terminus sniffs, but agrees to "for now," and allows them to climb down the ladder to New Rome , but pleads them to not destroy his town. O'Leary, and Reyna, whom she finds reminding her of herself. Reyna calls Jason Grace her colleague and Annabeth noticed Reyna considered Jason to be more than a colleague.
Reyna jokingly asks if Annabeth is actually a Roman or an Amazon before inviting them to their welcome feast. But Annabeth still cannot shake the feeling that something is about to go terribly wrong.
Annabeth also noticed that Reyna had a "hungry sort of gleam" in her eyes when she reunited with Jason. They all tell stories of the quests they have been on, and Annabeth is surprised at the revelation that Hazel and Nico are related. Also, Annabeth noticed that Reyna recognized Jason's relationship with Piper and became very upset. When Percy reveals that Annabeth was the only aspect of his life that he could remember after Hera wiped his memory, Annabeth was so touched she had to try hard not to cry.
Upon realizing that Reyna made a move on Percy, but Percy rejected Reyna for her, Annabeth silently forgave her boyfriend for everything he ever did wrong. Annabeth helps in stopping Octavian from taking Ella the harpy, when she accidentally blurts out a prophecy, by ridiculing Octavian's idea that harpies can tell the future. Annabeth thinks Jason is dense for not realizing how much Reyna liked him.
Percy asks to take Annabeth around New Rome, but Reyna denies this because she wanted to speak with Annabeth privately. The girls discuss the differences between Minerva and Athena. Reyna notes there are no children of Minerva at the camp due to Minerva being a virgin goddess, and that if they were to come to Camp Jupiter, they would be artists and not warriors or leaders on quests. Annabeth then realizes that she had met Reyna before at Circe's Island.
They walk all the way to the Garden of Bacchus and appreciate the view. Reyna explains that she wanted to talk to Annabeth to learn the truth. Reyna admits that she does not trust Piper due to her charmspeaking, Reyna also says that Jason has changed and is no longer Roman. Annabeth noticed that Reyna's voice sounded like broken glass when speaking about Jason.
Annabeth could sense that Reyna wanted Jason to "love her," she also felt bad for taking away Percy because Reyna would have to be Praetor by herself again. Annabeth doesn't want to show pity and she talks about her family, growing up, and adventures in Camp Half-Blood. Throughout the conversation, Reyna mentions that when she was on Circe's Island, she had met a son of Athena who washed up on the shore and was rambling about the Mark of Athena.
Then, a large explosion makes a crater in the forum of New Rome. The Argo II then continues to attack the city. Reyna and Annabeth rush down to the Forum. Since Roman's are not allowed any weapons inside the Pomeranian Line, they had started to throw food, rocks, and plates at the Greeks. Piper and Jason try to calm the angry mob by telling them they would never attack New Rome, but fail. Annabeth sees Percy using water from a fountain to douse the angry mob of Romans. Octavian comes down the leader screaming that Leo has fired on everyone.
Percy asks if Hazel and Frank are coming with them on the ship, and they say yes. Hazel calls for Arion and distracts the crowd by riding straight through it. Frank, in an attempt to let Percy and Annabeth climb the rope, changes form into a dragon. Once Percy and Annabeth are up, Leo is tackled to the ground by Percy and falls on his head. Annabeth then takes charge of the ship and leaves Camp Jupiter as quickly as possible.
Annabeth interrogates Leo, but is called down to check on Jason, when she returns Leo tells them that they need emergency supplies to repair the ship and they land near the Great Salt Lake , in Utah. Percy and Annabeth ride Frank, in the form of a dragon, into Salt Lake City to get tar, although they run into some tar monsters, they return safely with a big bucket of tar.
The demigods hold a conference in the mess hall, Piper tells them about her visions that she has seen in her knife. Unable to figure out what the visions or prophecies mean, they decide to visit Kansas, where Piper saw a strange man, Bacchus is standing in front of a sign saying ' Topeka 32 '. Leo needs Annabeth to help him repair the hull, but Percy promises to come back to her.
When they return, Annabeth and the rest of the crew are surprised when Piper returns on Blackjack with two unconscious demigods. Piper explains what happened; the conversation with Bacchus who told them to go to Atlanta and find Phorcys , the trap sprung by Gaea and the eidolons and both Percy and Jason thank her for saving them.
They work out what Gaea wants, the blood of two demigods, one male and one female, to water the stones of Mount Olympus and wake Mother Earth. Piper removes the eidolons from all three boys' bodies, and makes them swear on the River Styx that they will never return to this ship or possess any member of their crew. In the middle of the night, Annabeth sneaks into Percy's cabin and wakes him up. They go down to the bottom of the ship where the stables are, which reminds her of their first quest when they were traveling in the truck full of zoo animals.
Percy asks her why she is nostalgic about that, but she says it was the first time they actually talked, and when she decided to like him. They kiss, and then fall asleep. The next morning, Frank finds them and is terrified that Coach Hedge is going to kill them for sneaking out, as everyone thought they had been kidnapped. They have a conference, and Percy tells them his dream about the twin giants, Otis and Ephialtes , and Nico di Angelo suffocation in a bronze jar.
Percy and Frank decide to find Phorcys, Percy also wants to take Annabeth, but Coach Hedge declares that she is grounded. He volunteers himself for the expedition. When the trio return, Annabeth was trying to amuse Hazel by telling her about Percy's greatest 'Seaweed Brain' moments. Leo sets course for Charleston, while Percy and Frank tell the demigods what happened, with Hedge interjecting from time to time.
They discuss why they are heading to Charleston, to find a map, Percy suggests for 'The Mark of Athena' but Annabeth seems to be projecting an 'I don't want to talk about it' vibe, so Percy doesn't elaborate. Jason tells them that at Charleston, there is a museum full of Confederate ghosts, where he, Leo and Frank volunteer to visit. He also mentions the Battery park near the harbor, where there was a ghost or spirit dressed like a Southern Belle from the Civil War, Reyna went up and talked to it but when she came back she was shaken and never acted the same way around him.
Annabeth decides to have a girls' adventure with Piper and Hazel. Annabeth thinks about the last time she met her mother, in her Roman form as Minerva. Annabeth tries to get her attention by calling her Athena, but the goddess dreamily replies that "that was my name, before they sacked my city, took my identity, made me this.
Hera said that they must keep the two camps apart, but Athena wanted them to fight to the death, and for her children to destroy the 'usurpers. She gives Annabeth a coin that looks like an old-fashioned subway token, but when she looks upon it, it becomes an ancient Athenian silver drachma with the symbols of an owl and an olive branch with a Greek inscription on the other side.
Athena urges her to 'Follow the Mark of Athena. Avenge me. No matter how many times, she tried to throw the silver coin away, it kept returning to her pocket like Percy's sword, Riptide. Annabeth thinks she is beginning to understand what her quest is, but prays to the gods that she is wrong. Frank comes into Annabeth's cabin asking for help as he wants to know how to get out of the Chinese Handcuffs , that he took from the Aquarium. Annabeth feels quite honored that Frank was embarrassed but looked for her help, after Leo teased him.
She scans the handcuffs onto her laptop which produces a 3-D model on the screen. She shows him the solution to the puzzle, is to not fight against the handcuffs, and that the best traps are the most simple. Annabeth, Piper, and Hazel find the 'ghost' who turns out to Aphrodite , who invites her to have tea and chat, even though, according to her, war is coming and bloodshed is inevitable. Aphrodite reveals that the civil war between the Greeks and Romans doesn't affect her as much as the other gods who seems to have split personalities , as love is universal.
She tells them about why Athena was so angry when she became Roman, becoming more of a demure Goddess of Crafts and Cleverness, when they took away her military importance and the Greeks, nor Athena forgave them for that insult. Annabeth realizes that the Mark of Athena leads to a statue which the Romans took, and the children of Athena have been searching for it for centuries, starting civil wars. Aphrodite directs them to a map close by that was left by her siblings in , and that Annabeth will face her worst fear.
Before Annabeth can reply, Hazel spots a pegasus pulling a chariot, and two giant eagles descending to the dock. As they run back to the ship, they are stopped by Octavian and two legionnaires. Annabeth chucks her dagger into the ocean, in a bid for Percy's help, Octavian is confused but orders the other two to lower their weapons.
But Percy interrupts by flooding the dock and dragging the Romans into the sea, he tells Annabeth that she dropped her dagger. They see Frank as a giant bald eagle carrying Leo, and Jason riding the wind behind them, but Coach Hedge fires a 'warning shot' which knocks out the Roman chariot following them which then crashes into Jason and also singes Frank's wings so he drops Leo. When Annabeth enters the fort she sees Leo firing at giant eagles, a full-grown elephant who was rampaging around the flagpoles and Jason fighting Dakota before knocking him out.
Fortunately, there are a lot of tourists which causes chaos but also stops Annabeth from moving anywhere quickly. Annabeth gets shut in a room, only to see it swarmed by tiny black spiders. She panics and has a flashback, when she was little and spiders came at night, her step-mother tells her to stop scaring her little brothers and she's only imagining it. The spider bites fade before she gets dressed and her step-mom thought that the cobwebs were a trick.
On the third night, Annabeth ran away from home. Gaea talks to her saying that although she would rather have Annabeth as a sacrifice, she will let the weaver take her revenge. Annabeth sees a red symbol of an owl blaze on the wall and the spiders disappear.
She runs towards an old artillery piece that is glowing red, and using her knife retrieves a small bronze disc, which she stuffs in her backpack. She is confronted by Reyna, with her two metal greyhounds, when she tries to explain, Reyna cuts her off and tells her to come with her quietly, where she will be trialed and then painfully executed. Reyna says she respects her as they are both daughters of war goddesses, but she believes that Annabeth's quest is doomed to fail.
Annabeth says she will not fail and noticed that Reyna had the same bitter look on her face when she noticed Jason's relationship with Piper. Reyna felt betrayed by Jason and felt bitter and alone. Reyna retreats but swears that when they meet again, they will be enemies on the battlefield.
Annabeth runs for the ship and Piper pulls her onto the deck. Once in the Mediterranean Sea , Percy has a dream of Ephialtes talking with a shadowy figure about how Gaea prefers using him and Annabeth as sacrifices. Percy wakes Annabeth up and tells her about his dream. However, she makes him promise not to tell the others as it would only worry them, as she has already figured out what is waiting for her at the Athena Parthenos. They can't talk about this more as the Argo II is attacked by Chrysaor and his crew of dolphin-men.
The ship is quickly overwhelmed and Annabeth is captured, with Chrysaor planning on keeping her as a sacrifice to Gaea. Percy turns to Annabeth with advise on how to beat him, but not even Annabeth knows any myths about Chrysaor as there are no myths. When Percy does find a way to outsmart Chrysaor and forces him to retreat, Annabeth gives Percy a kiss and explains that he is brilliant. Shortly after arriving in Rome , Annabeth plans on leaving to start her own quest alone, but Percy manages to convince her to let him go with her, much to her annoyance.
They end up going around the city and seeing some of the sites, eventually stopping at a restaurant for lunch next to the Tiber River. During their lunch, Percy admits to Annabeth that he doesn't want her to go because he missed her and because they were separated for so long.
Annabeth tells Percy that he will have to trust her and to believe that she will come back. Just then, Tiberinus and his wife, Rhea Silvia , appear and tell Annabeth that they are here to take Annabeth onto the next part of her quest, as they have done for other children of Athena. They force Annabeth and Percy to part once more and take her to the starting point of her quest. Along the way, Rhea talks about the city and how it is changed over the years, all the while praising Tiberinus for his role in the founding of Rome which he considers being no big deal.
They eventually drop Annabeth off to an underground entrance and give her what little help they can. Annabeth enters the underground and her thoughts quickly turn to her past; mainly thinking about the last time she was truly alone was when she ran away from home, before meeting Thalia Grace and Luke Castellan. As she goes deeper, she finds a room with crates of plastic swords and kite strings. Up ahead she finds a large cliff that she needs to climb down to continue onward.
Annabeth quickly becomes frustrated as she thinks about all her friends and how she has watched them all gain amazing powers. She also thinks about how they could use their powers to get down the cliff or gain help in some way, but she has nothing. A voice tells her that she has intelligence , which reminds her that Odysseus had won the Trojan War and defeated monsters with nothing but his wit.
Annabeth quickly uses the kite string and plastic swords to make a rope bridge to climb down with. After safely arriving at the bottom, she places the kite string back in her backpack. As she keeps going, she finds herself in a cavern, with skeletons of other Athena children on the floor. Several ghosts appear and declare themselves to be the followers of Mithras. Annabeth looks around and sees that the cavern is decorated with information about their worship of Mithras, including their ranks and the ordeals they must face.
The followers of Mithras believe that Annabeth is some form of an all-knowing entity when she begins to reveal their secrets. This causes unrest in the group, especially when Annabeth guesses that there is another trial besides dying by fire of dagger. Mithras was born from rock, so Annabeth tries to claim that she has passed their trials as she entered the room through a stone entrance.
The leader of Mithras' followers says that coming through a stone walkway and being born from stone is different and doesn't count. Annabeth then claims that for doubting her powers, she can destroy the cavern in one strike. When they don't believe her, she uses her knife to hit a weak support beam that causes the cavern to collapse.
During her escape from the collapsing cavern, Annabeth falls and breaks her ankle. When she looks around the room, she finds a few boxes from the Hermes Express , but the boxes only contain bubble-wrap. She initially curses Hermes , but uses the bubble-wrap to make a cast to hold it in place.
As she manages to keep going, she finds that the tunnel she came from is filling with spiders. Annabeth is forced to keep going and finds her next challenge; two small beams of wood over a chasm. Despite the beams being too wide and weak to walk across, Annabeth uses the kite string to weave a rope bridge across.
Once on the other side, she burns the bridge so the spiders couldn't use it to follow her. Even though they could climb the walls, they don't go any farther down the tunnel. When Annabeth continues on, she eventually finds the Athena Parthenos , but Annabeth is quickly captured by Arachne , who wraps Annabeth in her webbing. Despite being incredibly afraid of spiders and especially Arachne, Annabeth starts forming a plan. Annabeth starts to complement Arachne on her tapestries, claiming that they are even better than Athena's.
Arachne's pride blinds her to Annabeth's plan, and she listens to what the demigods have to say. Annabeth informs Arachne that she is the new architect for Olympus , and would love to feature her work in the main hall. Doing so would also be a huge insult to Athena, something Arachne would love to do.
As a test however, Annabeth asks Arachne to make an abstract piece of art that she could show to the Olympians as a type of audition. She shows Arachne a picture on her laptop of Frank 's Chinese finger-trap and tells her that it is just what the gods are looking for. Arachne is unsettled as the silk required to make it to Annabeth's dimensions would require more silk then she could make in a year, but Annabeth suggests using the silk covering the Athena statue.
Arachne agrees and makes the design perfectly. Annabeth once inspecting it however, informs Arachne that there is a flaw in the middle. When Arachne goes inside to see for herself, the threading becomes tight when she tries to pull herself out, just as Annabeth had planned. Now with Arachne trapped, and the statue uncovered, Annabeth taunts Arachne by saying that she has helped Athena greatly by keeping the statue safe and that it will be featured on Olympus, not Arachne's tapestries.
This angers Arachne, and she starts thrashing around, causing the floor to crack and fall into the entrance to Tartarus below them. Annabeth and Percy reunite as the rest of the crew start to load the Athena Parthenos onto the ship. As Annabeth starts walking toward the ship, she is pulled backward toward the pit of Tartarus and Percy grabs her but falls in as well.
Unable to cut the thread that Arachne had attached to her ankle, and with no one else able to reach them, Annabeth tells Percy to let her fall so he could save himself. Percy, however, promised her that they wouldn't be apart again and tells Nico di Angelo to lead the others to the Doors of Death on the mortal side and that he and Annabeth would meet them.
Percy lets go and he and Annabeth fall into Tartarus together. However, with some uplifting words from Hazel Levesque , Leo promises that they will save them, even if he has to build a claw that will go all the way to Tartarus. Despite the crew of the Argo II trying to reach Greece in order to hopefully meet with Annabeth and Percy, they run into problems. Hazel Levesque feels that without Annabeth there to come up with ideas and without Percy there to motivate them, the crew is slowly falling apart.
Annabeth is seen in Tartarus together with Percy Jackson. Along the way, other than coming across Titans from the past, and having the help of Iapetus, Annabeth and Percy come across the arai, who after killed, will result in the killer getting cursed based on the number of monsters they have previously killed. Annabeth was cursed with blindness, from the fact that she killed Polyphemus in the Sea of Monsters , using her invisibility cap and called herself "nobody.
Another curse Annabeth had was the curse of despair, which caused Annabeth to think that Percy abandoned her, even though he was just next to her. However, with the help of Bob after she managed to convince him to change his mind, the trio left to meet Damasen , the gentle giant, in order to get Percy healed. With the help of Damasen, Percy is restored to his original condition and Annabeth's sight is restored.
The trio is able to continue their journey to the Doors of Death, which are situated in the heart of Tartarus. The dark hills that loomed in Tartarus, reminded Annabeth of her hometown, San Francisco , but just darker. However, in order to reach the Doors of Death, Percy and Annabeth have to seek the help of Akhlys , the Goddess of Misery, and Nyx , the goddess of the night.
Firstly, they require the help of Akhlys to get the Death Mist, so that they can easily pass through the hoards of monsters present at the Doors of Death without being noticed. They need the help of Nyx, so that they can pass through the Mansion of the Night, in order to get to the Doors of Death.
In order to reach the Mansion of the Night, Annabeth and Percy have to jump three hundred feet into the pitch-black void, which they fortunately succeed. With that, they reach the Doors of Death, which Annabeth describes looks like a heart. Annabeth is shocked to discover that the Doors of Death look exactly like the Mount Olympus elevator doors, just upside down. They figure out that while the other party escapes to the upper world, someone must stay in Tartarus and hold the button to the elevator door for exactly twelve minutes.
Then they must cut the chains to prevent Gaea from having the chance to use the Doors of Death ever again. However, unexpectedly, the death mist covering them soon disappears, exposing them to the monsters. They then come face to face with Tartarus himself, who took on a physical form. Both Annabeth and Percy know that they are unable to battle Tartarus, since he is a class by himself. As such, reluctantly but having no choice, Annabeth and Percy enter the Doors of Death, while the Titan, Iapetus and the giant, Damasen, sacrifice their lives to save them.
They meet the other five battling demigods in Epirus, and are weak after their time in Tartarus. They then continue their quest to travel to Athens. Hazel uses her ability control the Mist to disguise Annabeth and Piper as Greek serving maidens and Jason to appear as an old man by the name of Iros. Jason admits that Annabeth's hair look like spider legs but seems wary of admitting it, due to Annabeth's hatred of spiders. They are doing this in order to infiltrate Odysseus' palace , where a "gathering of evil spirits " is taking place.
After sneaking into the palace, Annabeth repeats their plans before splitting up from the group. She is seen collecting empty plates and goblets, but when Antinous questions Jason about his purpose among the suitors, Annabeth helps to stall by spilling wine down the ghoul 's neck.
When Jason's mother appears, Annabeth informs him that it's only a remnant of Beryl Grace. She later fights the attacking suitors with her drakon-bone sword , taking down many, including Hasdrubal the Carthaginian. Sometime during the fight, Annabeth also received a cut on the side of her neck.
She appears at Jason's side when he is stabbed by Michael Varus with an Imperial Gold sword, feeding the wounded boy ambrosia and telling him about Luke 's problems with his own mother. Piper instructs Annabeth to contact Leo through Morse code, so the demigods could form a plan. She returns saying that Frank will change form and fly Jason up to the Argo II , before crafting a litter that will secure him. When Juno appears, Annabeth coldly addresses the goddess, still bitter at her for wiping Percy 's memories and taking him away.
Upon arrival in Athens, it's decided that Percy and Annabeth will sneak in with Piper while the others follow on the Argo II since the shrines dedicated to their godly parents, Poseidon and Athena, would help mask their presence. Under the city, the three discover the place where Poseidon made the saltwater spring appear when he contested with Athena to sponsor the city, beginning their rivalry. Percy pulls Annabeth into a long kiss declaring that rivarly to be over and that he loves her, his feelings for her melt Annabeth's heart.
As a result of the statue, the gods promptly arrives in Athens to participate in the final battle with the Giants. Annabeth helps her mother Athena now in her Greek form to slay Enceladus , after which Hades sends his body back to Tartarus. During the battle, Annabeth receives a cut on her leg and spills blood and Percy gets a bloody nose.
The combination of the two bloods awakens Gaea , who is at first restrained by the power of the Athena Parthenos, but eventually emerges from the ground at Camp Half-Blood to get her revenge. Frank and Hazel tell the others about Leo's plan. They are angry at first but calm down when the two cry while explaining it.
Over the next few days, the Greeks and Romans get along and he is present at the campfire before the Romans head back to Camp Jupiter. Reyna and Frank then tell him that he and Annabeth can attend college and live in New Rome as long as they want. Annabeth pops up in the book once in a while. Percy mentions that Annabeth laughs while looking at the book, thinks Amazons comes from the work ha-mazan in which Percy has to agree with because if he doesn't "she gets all ha-mazan " on Percy , and says most of Percy's salt water is in his head, and more.
Right after finishing his narration of this book, Percy reveals that after the events of The Blood of Olympus , he, Annabeth, and the rest of the Seven started the tradition of monthly Argo II reunion parties, and he is quite worried about being late to the current one. While Annabeth herself doesn't appear in this book, she is mentioned once by Percy when the latter claims that Carter reminds him of her. After failing an interview, Annabeth went to the subway to go to Percy's apartment to cheer her up.
Suddenly she sees a monster with a wolf and a lion head sticking out of a cone-shaped shell. The monster glares at her, and then turns away, as if it has business elsewhere. Annabeth decides to follow the monster, as they normally do not leave demigods like her alone.
After this, she realizes she doesn't have her knife so she starts making the heads argue with each other. A train pulls in and Sadie casts a few spells on the monster. The monster starts running away and Annabeth and Sadie introduce themselves. Sadie also has a dog that just appeared in her library that she named "Fido.
Annabeth also remembers Percy recalling fighting a giant crocodile with Carter. Sadie however, didn't know that and said she'd confront Carter later. Fido then breaks loose and both Sadie and Annabeth are blown backwards. Annabeth picks up Sadie's wand and it turns into a dagger.
Sadie tells her to keep it. Sadie then realizes that Fido was heading straight for the "storm. They then head after Fido, but they come too late because he merges with the monster. They then realize that they see a man on top of the building. They start figuring out this monster and this man a god were both Egyptian and Greek from the time when Ptolomy was the pharaoh. The structure of the building is also changing.
Sadie says that they'll split up and that Annabeth could deal with the god that they couldn't remember the name of with her staff creating a forcefield around her. She saw that Sadie was drawing chalk circles, and once they were complete she said the spell "tyet" and then said the "ha-di" spell.
However Serapis just waved it away like it were a fly. When that doesn't work she yells "Suh Fah! Suh Fah was a loosening spell. They get off the building, but then see Serapis again. Annabeth tells Sadie what she learned from talking to him, he was building a new lighthouse of Alexandria, he wanted all the gods to come to it so he could absorb their power and destroy them.
They then form a new plan to get rid of Serapis because he emerges from the rubble. Then Annabeth, with the invisibility hat on, destroys the dog head, representing the future on Serapis 's staff. There are three heads on the staff Serapis then is vanquished, and Sadie tells Annabeth about her speculations that Setne was the one who released the Son of Sobek and Serapis. Sadie and Annabeth hug, exchange phone numbers, and part ways. Annabeth goes to Percy 's apartment and tells him about a dream that she had from her mother Athena , about trouble brewing in Manhattan.
They take a ferry to Governor's Island where a freak hurricane has caused all the mortals to evacuate. While they are trapped on the island surrounded by snakes, they attempt to contact Carter and Sadie Kane , but fail. Annabeth and Percy decide to face Setne , who is reading from the Book of Thoth, by themselves. They make a plan to use invisibility cap to sneak up on Setne, while Percy distracts him. Before running off into battle, Percy gives Annabeth a kiss in case they die.
While Percy is sneaking up on Setne, he trips and falls on his butt which makes him noticeable to the magician. Setne knows that Annabeth is using her invisibility cap and captures her, stating that he's been using invisibility magic for as long as the pyramids have been existing. Setne then uses a magic spell that pins Percy to the ground. Setne reveals that he was watching Annabeth and Sadie when they were battling Serapis , and that it was an experiment to see the powers that Annabeth and Sadie possessed.
Setne summons Wadjet briefly so that he can consume her essence and take the Crown of Lower Egypt that she wears. Before he destroys her, he takes a selfie with her to "remember" the moment. Annabeth concludes that once he puts two crowns of lower and upper Egypt that he will destroy the world. Setne claims he learned that a "little" demigod blood is good for starting a war, but Percy stops him by hitting him in the gut with Riptide.
With Riptide protruding from him, he absorbs the sword's essence and learns about all of Annabeth and Percy's adventures. Suddenly, Sadie and Carter arrive and attack Setne with a camel, but he manages to escape. The squad decides to regroup and decide to plan while heading south of the Governor's Island. Carter and Annabeth decide that they need to combine attacks to defeat Setne.
Carter gives Percy his wand turning into a kopis and Sadie teaches Annabeth the Egyptian word for explode. In exchange, Annabeth teaches Sadie the Greek word for explode and gives her invisibility cap to Carter. When the squad finds Setne , he is trying to summon Nekhbet. They all charge in, but fail at attacking Setne. Nekhbet is successfully revived and tries to attack Setne, but Percy and Annabeth pull her away since Setne is trying to consume her essence.
Nekhbet decides to stay with the four teenagers to get her crown back and help destroy Setne. She suggests that she merge with Percy since mixing Egyptian and Greek powers worked earlier. Percy reluctantly agrees to it, but only because it's the only way to defeat Setne. After merging with the goddess, they go off to find Setne again. After finding him, the quintuplet goes after the crown so he doesn't turn into the ground.
Setne talks about Carter's dad, and Carter takes off his hat of invisibility and goes to attack Setne in his avatar form, but Setne blasts Carter to the ground. Setne then rambles on about why he wants to be immortal including getting souvenirs after him such as snow globes. After Carter gets blasted, Percy turns into his vulture avatar form, and Sadie whispers something into Annabeth's ear. Percy grabs Setne and swoops him into the air.
While in the air, Setne tells Percy he was a fool for giving up immortality. Nekhbet agrees with Setne that Percy was foolish to turn down immortality, but Percy fights back then plummeting to the ocean. Once in the ocean, Percy regains all of his strength, drops his avatar form, grabs Setne by the throat, and drags him to the island. A newly bandaged Carter greets Percy, along with Annabeth and Sadie who have drawn a circle on the ground. Percy decides to make him suffer for eternity instead of destroying him.
While sealing him off, Carter thinks of Setne's snow globe idea and traps him in a snow globe. Sadie reveals that she told Annabeth her secret name earlier, but Annabeth states she's already forgetting all the magic she learned.
Percy and Annabeth decide to not tell Camp Half-Blood , at least not yet. The four determine that they will remain in contact. Sadie and Carter fly off, and Percy and Annabeth go on a date afterward. Ten years after the quarrel between the three Chase siblings, Annabeth and Fredrick go looking for Magnus in Boston after being notified by Randolph that Magnus has been missing since Natalie's death two years previously. Frederick then told her she should probably avoid strangling him, and that he is her uncle, and that he cannot explain her uncles actions, and never could.
Magnus witnessed them arguing and hid from them, and was notified of them looking for him by Blitzen , though he didn't know it was them. Magnus began to think a lot about his estranged cousin, and suggested to Randolph that instead of leaving, they wait for her and her father.
He also wanted to reconnect with her before he died once he arrived at Hotel Valhalla. Magnus reunited with Annabeth after ten years when he visited his own funeral, and she walked in. Annabeth was ecstatic to see him and tackled him in a hug, saying she knew he wasn't dead. Magnus blinked tears out of his eyes and said it was good to see her, and she said that she thought he was dead, and called him a butt. Annabeth thought that the body was fake and he was faking his death, but Magnus didn't deny that, since he didn't know how to explain the Norse afterlife to her.
Magnus tried to leave to find his friends, but Annabeth told him not to and that she needed some answers, and reassured him she had been in dangerous situations before. She told him that Randolph hadn't told her anything except for that he was in danger because of his birthday, and he was taking him to the bridge. After Magnus told her there was a connection between his mother's death, the bridge, and who is father is, Annabeth offered to take him to a safe place , but Magnus declined.
He quickly introduced her to Hearthstone and said he needed to go on a personal quest, and he will explain everything to her when it was over. Annabeth said she wanted to help, but she learned the hard way that she had to step back and let people do their own quests. She gave him her phone number and he kissed her cheek, and she called him a butt.
Magnus and Annabeth reunited on the Blue Hills after Magnus's quest, and spilled Natalie's ashes, with Annabeth remarking it is a lot better than the last memorial she attended. She said that Natalie was great and that they cremated Magnus's former body instead, with his ashes placed in a family mausoleum.
She said that the service was hard on Randolph, who seemed shaken up, and confided that it was hard for her to hide what actually happened from her father, due to their rocky history and her efforts to try to be honest with him. Magnus apologized, saying he didn't want to rope Annabeth into his problems, but she said she understands more than he thinks. Annabeth burst out laughing and said that her life was weird, and Magnus said he felt normal around her, and they shook hands, deciding to not hold secrets and make the next Chase family generation less messed up.
Annabeth also explained to Magnus how the Chase family had a special connection to gods, with both cousins being demigods from two different pantheons. She told him that all the old myths were true as long as their stories survived, and they fed off of human memory.
She also told Magnus about Dryads , and cried when she told him the most painful things she went through, of when she and Percy fell into Tartarus. Before she went back to Manhattan , she promised to talk about it more afterward and warned him that she didn't have a cell phone due to monsters.
Magnus is worried after Annabeth doesn't text him or contact him since January, even though she told him she doesn't have a cell phone. Nevertheless, Magnus still cares about her and thinks about her, and has a picture of her in his hotel room.
After Magnus returned home from his quest, he sent a raven to meet up with Annabeth and they coordinated train rides, with them meeting halfway between Manhattan and Boston in New London, Connecticut. Annabeth hugged Magnus and was very worried about him, and said she was glad to see a raven at her window. Magnus told Annabeth about Loki's escape and how he will be sailing to the farthest borders of Niflheim and Jotunheim to defeat him, and that since she'd been on a long boat ride, she could give him some pointers.
Annabeth then decided it was time for him to meet Percy. Alex and Annabeth watched from the dock as Percy helped Magnus dive in the sea, and applauded Percy when he demonstrated. Annabeth encouraged her cousin when he dived, but freaked out when she found out his sword, Jack could talk, and Magnus forgot to tell her. Jack chastised Annabeth when she called him "it" and she quickly corrected herself and said "he". Annabeth backed against the wall, and said she needed personal space. They discussed when they were going to sail off, and Annabeth stated that heroes never get to be ready, but they do the best they can.
Percy replied that it usually works out as they haven't died yet. Annabeth then elbowed Percy saying that he keeps trying to die and he put his arm around her, kissing her blonde curls on the top of her head, making Magnus's heart do a little twist, reminding him of what was at stake if he didn't stop Loki. Annabeth also got worried when Percy got a look he gets when he gets an idea. Annabeth agreed with Percy that all sea gods are possessive, though it sounded like every god they've met, and smirked when she heard that Jason saved Percy from Kymopoleia , making Percy's ears turn as pink as Alex's jeans.
Annabeth frowned when Percy said that the best plan was no plan, saying that, as a child of Athena , she cannot endorse that, but Percy stated how Annabeth was the most powerful demigod of their generation, and even though she cannot shapeshift and doesn't have powers, she is very smart and good at improvising, which's what makes her deadly, and Magnus should have trained with her all weekend instead of him.
Annabeth said that was sweet and kissed Percy on the cheek. After, Annabeth rapped her knuckles on Percy's head after he and Alex discussed what they called the Mist , and said they were leaving soon, and that he should help her clean up. She then learned from Magnus and Alex that using their demigod powers short circuits mortal brains, and that they don't need to sneak around, they can just be themselves. Annabeth said her goodbyes to Magnus and gave him a big hug and told him to take care, and ordered him to come back safely.
Magnus promised, saying that Chases have to stick together. The last thing she did was ask Magnus if he was at Randolph's yet, since he needed to go through his things, and Magnus promised to that day. During Magnus's Quest to stop Naglfar from Sailing , Annabeth's chance of a happy and normal life motivated him to go on with the quest, and Magnus knew Annabeth deserved better than planetary destruction.
When Magnus returned back to Valhalla, he called Annabeth who was in California by the time and told her how he was turning the Chase Mansion into a homeless shelter, and how Randolph's will was finalized. Annabeth was happy about it and said it was great, and that she needed good news. Magnus realized that Annabeth had been crying and asked what was wrong. Annabeth responded that she will be okay, and that she got bad news when she and Percy arrived [which was Jason's death not specified in this book ].
He asked if Percy was okay and Annabeth said he was as fine as expected. Annabeth gave a broken laugh when Magnus told her to tell Percy he kept his butt clenched the entire trip, and she promised to tell Percy. Magnus told Annabeth to take care of herself and Annabeth promised to talk more the next time she saw him.
Magnus felt that Annabeth had a chance of happy life. He also thought about asking Samirah al-Abbas if Einherjar can go to California. Alex mentions Annabeth when saying Magnus is away visiting her, presumably in New Rome.
Percy mentions that Annabeth is in Boston for a family emergency. After a graduation party, she goes to the west coast with Percy and Grover. She retires from her role as counselor for Athena's Cabin to go to college and her brother Malcolm succeeds her. She explains how she is attending architecture classes at both New Rome University and University of California Berkeley.
Like her mother, Annabeth is an intellectual genius, wise and very witty. Her eyes look calculating, like she is analyzing whoever she is looking at during a first meeting, as if "thinking of the best way to take the person down in a fight". She loves architecture and spends her free time designing new buildings or visiting national monuments. She has a soft side for those who seek knowledge. She sometimes gets too philosophical, which makes the less complicated Percy to glaze his eyes.
Annabeth is very strong-minded and stubborn, showing to be incredibly determined and daring. Much like Percy and Thalia, she has shown many signs of bravery, courage, and dauntlessness. One of her most impressive displays was in The Titan's Curse , where after holding the sky for hours and starting to die, she vehemently protested against Artemis for taking her burden. Even beings like Kronos acknowledged that she is very spirited and understood why Luke wanted to spare her from the destruction.
Though she is very kind-hearted, Annabeth can be very harsh and judgmental during first meetings, but she is very loyal to those who later had win her approval. She isn't quick to give up on those she cares about: even after learning Luke was a traitor in The Lightning Thief , she never completely stops caring about him and quickly took the sky from him in The Titan's Curse to save him from death.
According to Sally Jackson , Annabeth is the most level-headed demigod she has ever met. She hardly ever shows her true feelings, often hiding worry or upsetness with raw or teasing anger. When she assumed that Percy was dead in The Battle of the Labyrinth , she said to the crowd "He was probably the bravest friend I ever had", but when he emerged and she figured out that he recuperated on Calypso 's island , she said he was "the single most annoying person I've ever met!
She is greatly relieved when seeing him, but that quickly turns to anger with her judo-flipping him and threatening him to never leave her again. Annabeth's fatal flaw is hubris , otherwise known as excessive pride: she thinks she can do anything and do it well, even building a world better than the gods. She believes that she could get her parents back together, build great monuments, and save Luke as shown in The Sea of Monsters.
When Percy thinks that a world run by him would be terrible, Annabeth says he is lucky he doesn't have hubris, because she knows it is a really dangerous fatal flaw, which shows that she can recognise and acknowledges her mistakes. Evidence of how her hubris can be a hindrance is seen during her confrontation with the Sphinx , where Annabeth was forced to answer several random questions from her. Despite answering all correctly, she notices that none of these questions are riddles, just random trivia, and demands a true challenge of her intelligence, though she knew that refusing to answer the riddles can result in her and her companions' losing their lives.
Her actions effectively caused the Sphinx to attack them. In The Mark of Athena , Annabeth's arrogance leads her to mock Arachne after the weaver had already been captured. However, her insult toward Arachne leads the latter to thrash about in her prison, causing the floor of her layer to crack and break, weakening the already fragile structures. This ultimately causes both Annabeth and Percy to fall into Tartarus , along with Arachne.
The mother of her worst fear, Arachne. Like all other half-blood children of Athena , Annabeth has immense arachnophobia , freezing up just when she sees a spider or anything bearing a close resemblance to one. This fear is caused by Athena's bad history with Arachne , the mother of spiders who challenged Athena to see who could make the best tapestry. Both works were equal in beauty, but Athena couldn't stand the insult towards the Olympians, so she destroyed Arachne's tapestry and transformed her into a spider.
Ever since then, Athena's children have been paranoid that every spider they see is out to get them - which is largely true as spiders are unusually aggressive to them. When she was young, the spiders would attack her at night and hide again when it was morning. Her stepmother would never believe her, thinking that the cobwebs were some sort of clever trick.
In the same book, she stated that any spider within the radius of one mile would be able to find her. In The Battle of the Labyrinth , she screamed when the metal spider leading to Hephaestus' forge pops up. In The Demigod Files , she carried a bottle of anti-spider bug spray in her trunk.
In the Mark of Athena , Annabeth used her 'Chinese spider cuffs' to defeat Arachne, but it resulted in sending them both into Tartarus, along with Percy. Annabeth was scared of Cyclopes because of an event in her childhood when Luke, Thalia, Grover, and herself were trapped by one when trying to make it to camp. She states that when she found Luke, Thalia, and Grover, they were tied up and hanging from the ceiling.
The Cyclopes used a variety of her friends' voice to try and lure her out into the open, using her father's voice when they finally located her. Annabeth says that she still has nightmares about the Cyclopes' voice and finds it very creepy when a Cyclops mimics another person's voice, such as when Tyson mimicked the voices he heard on the Princess Andromeda.
Though not as scared of Cyclopes as she is of spiders, it still takes her most of The Sea of Monsters to be able to get close to Tyson, even though he was Percy's brother and helped her a lot throughout the book. However, she would later accept him along with other friendly Cyclopes.
Annabeth has tanned skin and a slender, athletic body. She has long honey-blond hair set in perfect princess curls, like Cinderella. Percy said that she "looked like a typical California girl, except that her stormy grey eyes ruined the image. Despite being taller than Percy originally, Annabeth is now shorter than him, standing at about 5'11 while Percy stands around 6'0. Although her hair was said to have a streak of grey as of The Titan's Curse due to the pressure of holding up the sky, she already lost it by The Mark of Athena.
By The Hammer of Thor , Annabeth has started growing out her hair and the way it caught in the sunlight briefly reminded Magnus of Sif. Annabeth often wears a ponytail, an orange Camp Half-Blood t-shirt, and though she used to often wear her magical Yankees cap during a fight, since it turned her invisible, it has since lost its magic. She also wears her father's college ring and later a coral pendant that Percy gave her on a leather necklace with the clay beads that she earned every year at Camp Half-Blood.
Because she came to camp at age 7, she would have 9 or 10 beads. As a daughter of Athena , Annabeth is a fairly powerful demigod, although her abilities, being wisdom-related, are often more intellectually-based than other demigods who have special powers from their godly parents that are typically flashier.
In The Mark of Athena , while comparing her powers to those of the other members of the Seven , Annabeth herself notes that she has no amazing powers other than her intelligence which is what Athena values the most. The growing relationship between Percy Jackson and Annabeth Chase plays an important role in the Percy Jackson and the Olympians series. At the beginning of The Lightning Thief , Annabeth first meets Percy after he defeats the Minotaur and collapses outside the camp border, seeing this she has hopes that he is "the one" destined to take her on her first quest.
A: Probably not. A: Apparently not. Double, triple, quadruple check to make sure you've done everything. If you're positive you have, then your game is glitched. Remember, cheating induces glitches quite often. A: YES. A: NO. A: There are two player icons scattered all throughout San Andreas. Hunt them down! I don't make maps, so I really can't help you. They are bright pink and have pictures of two people on them. Two-player mode has two types, rampage and free roam, and each icon has a different property to it.
Happy hunting. Q: How do I recruit gang members? Q: When can I take over territories again? A: You can't. The Ballas have taken over and it will stay that way until you return to LS near the end of the game. You can take territories over again after the mission Homecoming. Q: How do I take over territories besides the Vagos and the Ballas?
A: Complete ALL ten pilot school challenges, not just the first four. Q: How do I turn off cheats? I told you not to save with them on. Q: How do I start Home Invasion? Follow the instructions from there. Q: How do I get to the parachute location? A: It's on the tallest building in the southeast corner of Downtown Los Santos. Enter the building via the triangle and it's on the roof. There's also one on the very top of Mt. There are also like six more spawns. Q: How do I answer yes to a question, as with the Life's A Beach mission, or if I want to get a prostitute into my vehicle?
A: Hit right on the d-pad for a positive response, or left for a negative. This is in your bloody goddamn instruction manual. Q: How do I take a shower? A: You can't really take a shower. If someone says, "You stink! Q: How do I increase my sex appeal stat? A: Clothing, haircuts, fitness, respect, and the last car that you drove are all key to your sex appeal. Q: How do I dual wield weapons?
You need Hitman in those weapons to hold two of them. Get Hitman by shooting people, cars, cops, gang members, whatever. Q: How do I play pool? Everyone just raises their hands at me. A: If you ever attacked someone or targeted them in a bar, you are banned from pool.
There is no fix to this. Q: How do I make millions of dollars doing nothing without being a cheating loserface dogbiscuit? A: Inside Track Betting! If you fail, reload. If you win, take your cash and buy the closest safehouse the one in Jefferson. Winning a third time is very hard, since the game hates you for doing this. A: Press down on the left or right control stick for those buttons.
Q: Where is the spray can? A: In your starting house in Ganton, on the top floor in the bed room. Q: Where is this weapon? A: I don't know nor do I care. Bredband is working on creating a weapons location guide and I love him for it. A: The equivalent of hidden packages. Q: Where do I find this car that doesn't start a mission?
It's just cool!!! I don't know. A: Scroll down or search for that section Xc5. It answers all the questions you might have. Q: Where is the strip club? A: I don't know, nor do I care. I believe that there is one across the street from the gym in San Fierro. Q: Where is all the hidden stuff? Q: Where is the AT? A: In Las Venturas airport, there is a huge hangar. Stand next to it to open it up, and the AT should be inside. If not, leave the airport and come back. A: It's in the military base guarded by the army.
Q: Where is the Hunter? A: Also in the military base. It's your reward for all gold at flight school. Why can't I use it? A: It's unlocked after you complete Customs Fast Track for Cesar, the third mission that you get for him out in the desert. It explains everything you need to know about the stupid crane. Q: Where is this last Vagos territory that is not in Los Santos? Q: Why does it say that I still have a Vagos territory left? Kill them and kill a mere one wave of gang members and the territory is yours.
Q: Why do people say I stink? A: You need to either get new clothes, or take some time swimming in the ocean. The remark means nothing, and has no effect on sex appeal. It's just annoying. A: I have no idea. Try saving, reloading, leaving the city, coming back, checking at different hours, using different cars, wearing different clothes. She's a woman; she's fickle. Get used to it. Q: Why can't I play pool? Everyone just raises their hands. Q: What is this Player Target thingamabobber on my map?
A: Player Target is an awesome addition. Go to your map and zoom in. Hit circle. It goes away. Hit circle again and it comes back. Move around and place the target wherever you want to go. It's absolutely wonderful for plotting out routes in races or for missions, or just whenever you need to find things, like tags and oysters.
A: After you unlock Las Venturas. Q: I have a problem with my game, and I can't fix it. A: I'm not tech support. Call them, not me. Q: But it's a really annoying glitch. Please fix it for me. A: I'm still not tech support. Q: I cheated, am I screwed now? A: Maybe, maybe not. Update: Actually, you probably are. The mission Madd Dogg loves to glitch on people that have cheated. You are unable to progress in the game if you get the glitch.
Q: What are the cheats? Do you care about cheats? A: I hate cheats. I have never cheated in any of the GTA games. Please stop e-mailing me about cheats. If you're using cheats, why are you using a guide? And anything regarding it? A thousand bloody times: NO. I stopped replying to Vice City e-mail in January of January of two thousand and three.
Stop sending me e-mail about Vice City. A: I receive a whole lot e-mails because of these guides. I am very busy, so some stuff never gets read. Odds are, if it says "I have codes", I don't care. Most of the codes are already posted here, and the rest are probably crap. Q: I have your old e-mail address? Can I e-mail you there? A: Please, please, please don't use the e-mail in my Vice City guide. It's my personal e-mail address and it's really just not cool to do that.
Q: I found this and it's not in your guide, and you want it, how do I send it in? Also, you want it! It's not useless crap! A: Awesome! My e-mail is sanandreasfaq gmail. Remember, you get full credit for good finds, so don't hesitate to help. Q: I submitted something and you added it without credit! What gives?
A: There are two explanations. If many people submit the same thing to me, I add it as "submitted by multiple people". If it's something that I already knew and just forgot to add, I usually thank you by e-mail and not in the guide. If it's a miniscule fix like a single typo, I probably correct it and move on. A: Sure Q: Why are you so bitchy about e-mails? A: Because there are a lot of stupid people, and they all have my e-mail address and come to that before ever using the walkthrough.
It's incredibly annoying, and until the e-mails start to die down, there will be a lot of notices about stupid e-mails. Get a feel for the controls. Giggle as you ram into like twenty poles trying to get used to a bicycle. Watch the two cutscenes and follow Sweet. When Sweet breaks off, follow Ryder. Ballas will come up along side you, and they can't die for some reason.
I watched Ryder get drilled with like three clips and he just kept riding and yelling at me. When you get back, Sweet calls. Reward: Sweet opens as a boss; Respect earned. Reward: Respect earned. Just listen to what you're told and do what it says. Drive to the blip, spray paint the tags, repeat a second time. Only 93 more to find!!!!
If you can't do this, I have no idea how to help you. The markers appear on your in-game radar and map. Use them. Check the minimap for the crack dealer, target him, and start punching the ever living crap out of him. When he hits the floor, take the bat, get back in the car, and cross the street.
Go inside and target the people one by one, starting with the guy with the bat. When they're all down, head back to Sweet's. Even though the entire mission is a play on the stereotype, this statement no longer contains ANY racism!
Also, the gigantic disclaimer up top is gone as well! Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla ride, and sees that they're planning a hit. Pin the Tornado against a wall and let the Groves do their thing. Make sure that when the car blows, you aren't still touching it. I did that once and they all died.
It was very sad. Also, racism is bad. Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just saving, working out, saving to a new day, working out. I had my stamina and muscle decked out and it helps an absolute ton.
Go through stupid tutorial. Drive to Binco. Try on ugly clothes. I went with a dog tag and a backwards green bandana. Leave Binco. You still don't get to shoot anything. Get in the car and go to each set of Ballas and let the Grove take them out. Stay away from the cars, since they'll explode and wreck your ride. Afterwards, you get a two-star oh nohs! Head to the Pay-and-Spray for your complimentary tune up and cruise back to Sweet's.
Jess Edwards also claims that you can just run over most of the Ballas and still get credit for the mission. Well, maybe not, if you did it the way I did. Just come in, run over all the Ballas and knife the one on the stairs. Or shoot him. Sweet will call, so grab him and his girl and high tail it back to the Grove. Head over to the lowriding competition and place your bet.
Easy money if you ask me. The beat is slow, move the control stick, blahblahblah. When that's done, watch the lovely cutscene, and breathe a sigh of relief, we're done with Sweet for now. I really can't help you with this mission, since I can't come and dance for you.
Nothing fancy here. Drive down to the guy's house quickly try to make it by ish. Go in, follow the instructions by staying quiet. The six boxes are 1. In the first room, 2. Through the door on the right, 3. On the first flight of stairs, 4. At the end of the hallway, 5. In the guy's room to the left, and 6. In the guy's room behind his bed. You should have plenty of time to get them all, but I really don't know what getting them all adds.
No reason not to though, really. Drive to the safe house and you're good to go. When the Vagos are gone, the Ballas show up. Kill all four of them and head into the red blip. Now you get to play some stupid minigame. You have an unlimited amount of cases, so just check them for the minute you have. Ryder will catch enough to win. At one point, he pulls up right next to you, so it's not a big problem. End the mission by working your way around the police it's only three stars and into the Pay N' Spray.
Head home to finish. Run in guns blazing and take out all of the National Guards. Get used to the fork lift, but expect to have to jump out a few times to help Ryder, and expect to get pulled out a few times by a magical guard that materializes right behind you. Take your time, and don't hit walls and drop the boxes. That's very bad. Drive the truck to the safehouse, dropping as many boxes as you see fit.
If you can take out both of them, great. If you can't get it either, whatever. You can make it just fine. And that's it for Ryder. Head on in to the warehouse and blow the switch there. Kill the guards inside.
Now, get in the forklift and move all of the boxes, including the two outside the warehouse into nice neat rows by the entrance. Now go out and blow the gate switch. Run back to the forklift and get ready to start loading the boxes immediately. After five crates, I got out and Ak'ed the guards who were trying to kill Ryder. Doing this way meant that Ryder only got shot once or twice, and it was a nice leisurely drive home The CPU hits a pole, it falls right over.
You hit a pole, you spin and lose complete control. Keep working at it. You want to floor it on the the three main straightaways and take it really slow during the turn section. You don't need a fast lowrider, you need one that handles well.
I was a stubborn moron and tried to do this in the Picador from the mission where we met Cesar, and it took me about fifteen tries. You can do this with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado, and Voodoo are the seven lowriders that are available. This mission IS required to advance the story, but in itself, it is not a storyline mission. Update: For all of you weird people that can't find a lowrider, open your eyes.
All of the Ballas and GSF members drive lowriders. There's one parked right across from Cesar's house for God's sake. Pick up Jeff I mean OG Loc at the police station and drive him over to Freddy's house. Grab the other one and pursue him. You can't kill Freddy or do anything to the bike, so just stay on his tail. I'm not sure how close you have to stay, but I fell off an overpass and followed him under it and I didn't fail.
Eventually, Freddy parks, and you can kill him and the Vagos. Afterwards, drive Jeff to his new job at Burger Shot. I tried my ass off a few times and I never got him, but some are claiming to have shot tires out, and then finishing him. He dies in any case. Reward: Respect earned; OG Loc opens as a boss. Drive to the pickup location and watch the cutscene.
Super- sprint by tapping the X button and take out the Vago with one or two shotgun blasts. If you can't do this mission, you need more Stamina. Get it by riding the bike or treadmill at the gym. And it's only hard because Smoke shoots like he's have an epileptic seizure. The driving isn't too hard, but you really just have to hope that Smoke hits something. Start by driving to the station and hopping on the Sanchez. Go as fast as you can to catch up to the train and let Smoke pump lead into them.
Early on, there's a car on the tracks. Get past the car before the train hits it to make sure that you lose no speed at all. When Smoke says take the high road, take it, and stay on it until the tunnel. Smoke seems to hit more from that point. If you can't get them by the time they hit north Red County, they've escaped, and you have to restart you can't trip skip this one either ; ;. If you do get them, drive Smoke back to his house and celebrate a long victory.
This mission sucks. Q: Where do I ride the Sanchez so Smoke can hit? When you hit the ramp, turn the bike sharply and land on top of the train. Ride to the Vagos and do a forward drive-by on them. It's hard to do at first, but it's probably easier than dealing with Smoke's shooting.
With the NRG, this job was easy! I parked it right near the red start marker, and after the cutscene it was still there. Smoke and I hoped on and took off down the tracks. We easily outran the train to the first bend, where there is a raised platform to the left.
We rode up on that, hoped off, and started shooting as the train went by. After that we jumped back on the bike and repeated all the way out to the country until the job was done. The trick is that the bike is so fast that you have plenty of time to get ahead, set up, and blast them as they go past. You will see a bridge coming up, before the car on the track comes up.
Get off your bike and walk up the bridge and you should be level with the train coming towards you. You can leave Smoke behind for this bit and after this is complete you can go back and pick him up. When the train's in front of you, jump on it and start shooting the guys.
Don't worry about your health too much because the guys on the train barely take any health off you. He'll tell you to drop him back to his house. After dropping him, the mission is complete. It starts off slow with a fight inside. If not, use your SMG, but make sure not to run out of ammo. Pick up the MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with Smoke and head outside for more gunnin' and runnin'. Just target, kill, retarget, and repeat until everyone is dead.
Pick up as much money and ammo as you can and start the FUN part of the mission. You're on the back of the bike, and stay facing that way. The main targets for this whole section are the motorcycles. Take out the driver first, and everything else falls. But really, just make sure that every cycle falls down fast, since they can do some major damage.
The Packer is indestructible; don't deal with it. When you hit the road block, just spray the people down, or if you're a true gunman, hit the gas tank of one of the cars to start a chain reaction. The true challenge is in the LS River the aqueducts. Take down every motorcycle and car gunman as soon as you see them! Two of the most stunning cinematics come down here, and this is where you'll need new underwear.
After the jump, shoot out the sewer gates or all of your work will be for nothing. Shoot the explosive barrels to take out the last motorcycles and finally take a deep breath. It's over. Reward: More respect earned. The first mission for Jeff I'm not calling him OG. Get used to Jeff involves driving to a beach, playing some Amplitude, stealing a van, and driving it to a lockup. That's the whole thing. Q: How do I start dancing? The DJ talks but I can't do anything.
A: Hit right on the D-Pad to give a positive response. Keep hitting this until she finally lets you dance. Now stop e-mailing me. Q: Hlep!!!!!! I mean, Help!!! A: I can't come dance for you. This is up to you to learn how to beat. Reward: Respect earned; Dancing now available whenever. I'd give a strategy, but really, this is a tutorial, and the game tells you what to do.
The only thing I have to say is to not bother sneaking out. Just take an MP5 or whatever and blast out. There's a body armor pickup in the building, so just pick that up and let loose. Head back to the Burger Shot to complete the mission. Reward: Respect earned; Tenpenny opens up as a boss. I grabbed it at the stop light and just jacked it. If not, you'll have to ram him out of the vehicle and head to a Pay N' Spray. Get to the rendezvous by in perfect condition to continue.
Park the car and follow the motorcade to pick up the manager. Floor the car and head down to the pier. Get some speed and bail out as the car flies into the ocean. Grab the bike and head to the Burger Shot for a cut scene. Get to the OG on the map by to get a call from Jeff about his party. Head to the blip for a cut scene. Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and start auto-targeting and firing. The second wave is up on the bridge. If you have an assault rifle, just target, if not, use manual aim.
The final wave has Ballas from all sides. Just target anyone with an arrow over their head and protect Sweet. If Sweet dies, you fail. Body armor helps immensely here, as it does in most missions. Time to play with fire. Head to the molotov pickup in the alley and then head over to the house. Start on the door to the left and work your way around so that the last window you throw through is right by the front door.
Ignore the gang members shooting you if you have body armor and just line your cocktails up. They'll break the windows, so you don't have to shoot them. Make sure that you don't burn yourself, as it takes away some 30 or 40 health for each one.
Once all five windows are on fire, run inside to rescue the girl. Walk around the fires into the kitchen to find a fire extinguisher. Hit L1 to pick it up and head to the back-left of the house and head up the stairs. Once in her room, you'll have to start fighting fires by hitting R1 and holding down circle to the base of the fire. There are about ten fires you need to put out on your path to back to the door. Once outside, get in the lowrider and head back to Grove St.
Reward: Denise is now your girlfriend. How girlfriends work: Hunt around town for some flowers and pick them up with L1. Head to Denise's house and hand her the flowers. This starts the date off nicely. Make sure you have a nice car for her and she'll get in and say where to go. Take her on her date, doing whatever you have to do to keep her happy. Afterwards, take her home and try to give her a kiss by walking up close and hitting L1.
Sweet also calls after this mission, but you should finish up with Officer Tenpenny anyway. I had a Gangster in AK when I did this and shots with it. You WILL need a rifle to do this, or you'll need a prayer instead. Start by driving to the blip, then after the cutscene, drive around back. Hop on your car and then over the fence. This is a good thing, as even though you probably won't be able to get total stealth kills, you can at least take them out without taking a bunch of damage.
Walk all the way around hitting R1 to target people and take them out fast. Towards the warehouse is a set of blocks with armor on it. Grab the armor and watch the two forklifts drive to you. Manually blow up the crates there to set off a nice chain reaction that'll alert the attention of the people in the warehouse. As they run out, pick them off. Head inside and just target, shoot, and move until everyone is dead.
You get two lives basically. Once the Russian arms dealer starts to run. Follow him close. Here are some ways to kill him, since I did the mission a few times. Hard: Let him go into the car and follow him on the PCJ, doing drive-bys until he explodes.
Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of health, but some AK shots to the head drop him in a few seconds, and a shotgun does a pretty nice job too. Easy as pie: Follow him, don't even bother shooting. When he runs to the Banshee, get in and back over him.
Tada, mission passed and all the Ruskies are gone. I fell over laughing that I didn't figure that out the first time, but now you can revel in my genius. Kill the two Ballas from the doorway and go to the left of the door. If you stand against the wall to the left of the door, you can see at least a part of the arms dealer. Just shoot whatever part of him you can see until he's dead. He won't even move if you don't enter the back room. So check that out.
Start by heading into Ammunation and picking up some armor, maybe a shotgun and an SMG. Whatever you like, but head to the Ballas turf in Glen Park next. A turf war has now started, here's how it works for THIS mission. Three waves of lightly clad Ballas attack and you can kill them without even flinching. Target, shoot, target, shoot, repeat, repeat, repeat. When they're all dead, track down the bad homie on the radar and waste him however you like.
One of the biggest names in the Ballas, Kane, is going to be there out pretty much in the open. You have four minutes very generous to get to the cemetery. Ignore all other Ballas. If you have body armor, you win. Run to Kane, let your homies take care of the rest. Get in Sweet's car and drive home. You have a two-star wanted level, so one cop might follow you.
Not a problem; it goes away after the mission completion. Reward: Mas respeto. If any of those six are NOT completed, this mission will not appear. You also need some respect i. There are so many parts to this mission it's ridiculous. But man, it's a lot of fun. Part 1: Drive the Grove to the motel and watch the police ambush.
Start targeting all the SWAT you see. Hitman makes this far easier than it should be. You can skip this part if you want, but I suggest it for the money and ammo. Part 2: Inside the motel. When you enter the hotel, there is a vending machine that dispenses health soda. The game tells you this, so it's not really a secret everyone. This is just a room-by-room sweep of the motel.
They will drop from the ceiling, roll in front of you, and hide behind boxes. Spam R1 like your life depends on it CJ's does. Head up the stairs and through the hallways until you meet Sweet. Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT firing from it appears. Kill the SWAT, then manually aim at the chopper to take it down. I think it's just constant fire, since I couldn't find a fuel line or a way to shoot the pilot.
Steven G says: There is a blue arrow pointing at the rotating blade just below the main rotor. Shoot there a few times to take it down. Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This is the most annoying part of the mission since you have to destroy the police cars; you can't get the driver. You have infinite ammo, use it. Try to set off chain reactions by blowing one car into another and saving yourself some heartache.
Keep the cops off until Smoke goes through a car wash and the AK jams. You've won at this point, but watch the awesome cutscenes and celebrate. You're one mission away from getting out of Los Santos. Oh, and keep an eye on the billboard before and after you go through it. Completing this mission removes all of your guns and turns LS into a festering pile of crap. Finish every- thing you want to do in LS before doing this mission. Sweet is planning to roll on the Ballas. Before you get a chance to go, Cesar calls and begs you to come see what he has to show you.
Once the scene is over, Sweet's health bar appears under the HUD. It starts dropping really quickly, so pause to the map and plan your route out. Once you get there, start blowing Ballas away. Do the tried and true, "target, shoot, target, shoot, repeat" strategy, this time mainly going for cars.
Once the last Balla dies, the screen goes black and you find yourself in the back of Tenpenny's car. You're now in the middle of nowhere, the Badlands, Angel Pine. If you have the cash, I suggest you buy as many save points as you can afford before doing some of the missions. Head up the mountain on a Sanchez until you get near the cabin. There are quite a few ways to do this. You can sneak up behind the cabin and kill the guy right as he runs out, then wipe out the feds and take a picture.
You can chase him down and drive-by him until he gets out. You can blow up his car before he gets in it. Do whatever you like; the only thing you can't do is blow him up in his car, since you need a photo of his body, not his ashes. Head back to the trailer park to end this mission and get a phone call from Cesar. His cousin Catalina is staying in Dillimore, and you should head over.
Edit: Apparently you CAN blow up the car. The body just hangs out the window and you photograph it. Reward: Respect earned; Catalina opens as a boss. The whole mission is just the cutscene of you meeting her and a description of what you have to do.
You can do them in any order. Nearly everyone does this as their first robbery, and I did too. Head over to the gas station and follow the ingame instruction. Make sure that the cab is backed perfectly in. Being off a little won't attach it. When you start to pull away, the gas attendants follow. Ignore them. They will crash, or flip, or fly into the water if you just drive safely. Use the pause menu map to plan a route and just drive slowly and steadily. No insane stunts or hairpin turns.
If the cab detaches, you fail. Park in the blip and watch the attendants run into the gas tanks. Tenpenny wants The Truth to give him some more weed, so you have to do The Truth a favor. Drive to "The Farm". Drive around back, break through the fence, and take the harvester. There are two ways to get out of The Farm. The first is to just take the combine harvester and use it as a body harvester, but take more damage and possibly explode, or to drive forward to each group of hicks, step out, own with SMG fire, then get back in.
Either way works, and either way you get to drive to The Truth's farm. The harvest has front wheel drive, so steering is a little screwy. Go slow, don't try any stupid crap, and park it in the garage. Cesar calls afterwards and needs you to talk to him. Catalina calls after this, however, so let's go back to her. You get to go out robbing again. Remember, you can do these robberies in any order.
Drive to Montgomery and enter the ITB betting place. When the alarm goes off, you get a two-star wanted level. Ignore it. Place a remote explosive on the door and blow it off, then put one on the safe and blow it off. When you step out, you now have a four- star wanted level. It's a special four-star level, since for some reason, there are almost no SWAT units. Don't bother trying to keep the hands of the people up.
No matter what, one of their hands will go down. You have a three-star wanted level once the alarm is hit. When Catalina starts yelling at you surprise! Catalina can't shoot well at all, so stay slightly in front and shoot all of the cops that are on the roofs, sides, behind crates, etc. Once they're dead, two motorcycle cops pull in.
Take them out and get on the bikes. Try to follow Catalina, but don't worry if you can't. She eventually gets knocked off her bike and is trapped by the cops. On the way to her, pick up the police bribe. Kill all of the redneck cops around Catalina and take one of the Ranchers back to her hideout. It's not really that hard, just annoying. Head to the liquor store in Blueberry and watch the quadbikers rob the store before you can.
In addition to this, San Fierro has a district marked by rainbow signs that is meant to emulate San Francisco's famous Castro District , home to a sizeable homosexual population. San Fierro is also home to the football team, the San Fierro 69ers , a double entendre referring to both the San Francisco 49ers and the " 69 " sexual position.
Furthermore, in a crude reference to anal sex, the city's baseball team, the San Fierro Packers , is sponsored by none other than Fierro Fudge. The city bears visible scars of an earthquake , a likely reference to the Loma Prieta Earthquake of The most obvious sign of the intense damage is the crumbled section of freeway lying to the immediate west of Garver Bridge 's San Fierro approach, which is an apparent emulation of the damage done to San Francisco's Embarcadero Freeway or even the Cypress Street Viaduct in Oakland, California , whose remnants could be seen for years after the earthquake.
The freeway section does not seem to have any visible connection to the existing freeway, however. The city's infrastructure and buildings are not visibly damaged from the earthquake, the only such damage being in the Doherty area.
View of San Fierro from Tierra Robada. San Fierro commonly experiences rainstorms. These, combined with the frequent late-night and early-morning fog , can make driving and flying difficult because of reduced visibility. To further complicate the city's weather patterns, the Tierra Robada sandstorms occasionally blow into the northeastern parts of San Fierro, making flying near the Garver Bridge and Downtown skyline extremely treacherous.
The weather is very similar to that of San Francisco except for sandstorms and thunderstorms. Because San Fierro is meant to emulate San Francisco, many of its districts are re-imaginings of real neighborhoods in San Francisco:. Windy Windy Windy Windy Street. As with every other city in San Andreas, there are recreated landmarks. In San Fierro, these include:. A tram between the Calton Heights and Chinatown districts. Although cars are prominent, there are cable cars trams that circle San Fierro.
The sole tram terminal is located at the King's district. Players are, however, unable to ride them, as they are literally unstoppable, and will plow through any obstacle without incurring damage. It is possible for a player equipped with a jetpack to land on top of a tram and ride it, albeit awkwardly.
Carl Johnson 's Doherty Garage. Once there, Carl finds that all is wrong. The garage he won from Catalina is derelict, and he discovers the disturbing truth about the Loco Syndicate , the crime organization responsible for the spread of drugs in Los Santos. The syndicate is run by Mike Toreno , a shady person with a surprising background.
After many odd jobs and errands for multiple bosses, Carl, Woozie and Cesar decide to take down the Loco Syndicate from the inside. Carl first pays Jizzy a visit, offering Jizzy his services. After being sure that Jizzy didn't suspect him, Carl confronted him at the Pleasure Domes nightclub. A massive shootout was followed by a high-speed car chase, in which Jizzy was killed by Carl. Finally, Woozie informs him that Toreno is getting ready to leave in a helicopter , and Carl shoots him down with a rocket launcher.
He then destroys the syndicate's crack lab in Doherty , ending the Loco Syndicate once and for all. Carl then receives a mysterious call from a "friend" who claims knowledge of Sweet's whereabouts, prompting him to head out to the desert , to find none other than Mike Toreno. From there, a new chapter in the San Andreas storyline unfolds.
Carl also receives a call from Jethro, a mechanic working in Carl's garage. Cesar has received a wish list of most wanted cars and he thinks they can make a profit out of it. After Carl buys the Wang Cars showroom, they get started. Everyone has been waiting for part 3, so here it is! Can you complete all Secret Cutscene Deryon. Subscribe for more videos: bit. This didn't work out yesterday, today I'm not quitting because of no failed missions.
This will be up as a part of the new and final All Here are the times in case you want to skip to a certain weapon. Grand Theft Auto San Andreas This was a tricky one. I decided to write something a little more chilled compared to my previous inspired themes. I wanted to Their deaths will be instantaneous.
In this very lengthy video, I will complete every single mission from the San Fierro saga 26 in GTA Series Videos. There's a home in San Fierro that's pretty rare. So far I have only found it's interior in one location. I do not know if it is available
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