Although their size varies among games, it is always shown that they are larger than the other Thwomps seen alongside them in the games. They also have the ability to smash through certain types of Brick Blocks and other blocks, something that their smaller counterparts are usually incapable of doing.
It is the last and largest Thwomp seen in a line of four smaller Thwomps. In New Super Mario Bros. They also have the same weaknesses as their smaller counterparts, being able to be defeated by either a Starman , as Shell Mario , or as Mega Mario. Two make their first appearance in World 4- , and another one appears in a room in World Wii as well. However, they only appear in World Like in New Super Mario Bros.
They are much larger and wider than normal Thwomps. Mario can still wall jump up them just like the normal ones and also long jump to quickly pass them. There is a 1-Up Mushroom on top of one. They can be found in World 1- and retain the ability to smash through Hard Blocks one row at a time. Big Thwomps are also featured on course three of the Gold Rush Pack. U , where they only appear in the level Wendy's Shifting Castle alongside ordinary Thwomps and Thwimps. U Deluxe. Blocks , and they can also smash through multiple rows of Brick Blocks in one fall.
A Big Thwomp makes an appearance on the battle course Thwomp Desert in Mario Kart Wii , where one pounds the ground creating earthquakes. This Thwomp can also smash racers if they drive too close while it slams the ground. Like many enemies, they use their designs from the main series rather than their design from the first three Paper Mario games. However, they lack their red irises, except for the one during the end credits.
In Super Mario 64 DS , Thwomps return retaining their behavior from before and appear in the same courses however their appearances have been updated to be more modernized meaning the non spiked ones do not appear in the game, being replaced by the normal spiked ones, but you can still go on top of them.
Thwomps appear in Super Princess Peach in World 8 Bowser's Villa where they retain their behavior from earlier games, resting on the ceilings until Peach strolls by at which point they slam down. Thwomps are completely invincible and cannot be defeated in any way.
There is a Giant Thwomp called the Security Thwomp which will flutter it's eyes for a second or two, open them, glance around, then shut them again. When it's eyes flutter, the player has to look at the statue and make Peach do what it's doing before its eyes open.
If not, you'll will be sucked into its mouth and will have to start from where you entered. Thwomps appear in New Super Mario Bros. They remain asleep until Mario or Luigi approaches, at which point they slam down. Thwomps are immune to almost every attack and can only be defeated with the effects of the Starman or the Mega Mushroom. A larger variety of the Thwomp called the Super Thwomp makes it's debut in this game. Mario near a Thwomp in Super Mario Galaxy. Thwomps appeared in Super Mario Galaxy where they appeared several times as large as they normally are depicted and with flat sides.
Instead of waiting for Mario to walk underneath them, these large Thwomps continually crash up and down. Super Mario Galaxy was the first game to feature Thwomps with 2 faces, one at their front and one at their back. If Mario gets crushed under their bulk, he will die, regardless of how much health he has. Thwomps have a faster variation that can be encountered in the latter area when the Fast Foe Comet is in orbit. Thwomps are slightly more rare in New Super Mario Bros.
In this game, they are normally only found in World 1-Castle and retain their behavior from past games, they are also slightly faster in this game than in previous games. There is no way to defeat a Thwomp without a Starman. Thwomps can also be seen in the boss fight with Kamek in World 8-Tower , when one of his projectiles hits the moving blocks, it has a chance of transforming into a Thwomp which will proceed to crush any blocks it slams on therby falling out of the battle room.
The Super Thwomp also returns in this game. For the first time in the series, Thwomps are adorned with jagged spikes which has been carried into later installments of the Mario series. In Super Mario Galaxy 2 , they act the same and have two faces like the first one. They are a lot more common than the first game.
Just as before, being crushed by a Thwomp will instantly kill you even if you had full health. The Super Thwomp returns in this game as well only appearing in the Supermassive Galaxy. Thwomps return in Super Mario 3D Land retaining their behavior and appearance from the Super Mario Galaxy games although it is unclear if they still have two faces as their back is often against a wall. Thwomps commonly appear in the various Castles as well as in desert levels such as World Thwomps can only be defeated with the effects of the Starman , Invincibility Leaf , or the Statue Leaf.
Unlike the Super Mario Galaxy games, Thwomps cannot instantly kill you. A new sub-species of the Thwomp called the Tail Thwomp also appears in this game. They behave as they did in previous games and retain their speed from New Super Mario Bros. In World 2-Castle , it is also possible to lure a Thwomp into descending into lava which will destroy it instantly. Thwomps also appear in New Super Mario Bros. U Deluxe. Their behavior is the same as it was previously in these games and they are commonly found in the game's various Castles however they are slightly less common this time.
Wendy's Thwomp Castle has many Thwomps which must be avoided as you progress through the level. Several Thwomp sub-types including Super Thwomps and the long-missed Thwimps also make a return in this game. The only way to defeat a Thwomp is with a Starman. In these games, they behave as they did in Super Mario 3D Land once again commonly against walls. Thwomps do damage if they manage to crush you. The only way to defeat Thwomps in this game is with the effects of a Starman or a Invincibility Leaf.
Thwomps are commonly found in Castles. In levels with Footlight Tiles such as Footlight Lane , Thwomps reveal much more of the ground when they slam down on it. Thwomps return in Super Mario Maker as well as it's two sequels as placeable enemies. In these games, they can be placed in all themes and behave the same as they did in previous games. Unlike most previous games, Thwomps can be safely spun on with a spin jump. The only way to beat a Thwomp is with a Starman. The Thwomp statue from Super Mario Run.
Normal Thwomps don't appear as enemies in Super Mario Run however one makes a cameo as a statue outside Peach's Castle. A Thwomp is an enemy in most Mario games. It floats in the air, and after a while, it crashes into the ground. In Mario Kart , it does the same to crush or stop racers. It is stone, and when it frowns, it comes down. Thwomps always appear in Bowser's Castle. In one instance , they appeared on Rainbow Road.
Thwomps appeared in each Bowser Castle track. These Thwomps are the first to not feature spikes. They became "active" on the second lap. Blinking Thwomps appeared on Rainbow Road. These unique Thwomps caused racers to spin out on contact, as if they are using a star. These Thwomps were based on their appearances in Super Mario 64 , and were only seen once. They could make racers going at a high enough speed spin out. They appear in all four Bowser Castle tracks. Thwomps appear in Bowser's Castle.
They are much bigger than their previous incarnations. These become standard in the following games. There is a glitch that happens and the Parade Kart gets stuck upside down until you use a Thunderbolt. A giant one appears at Thwomp Desert along with some regular ones who are buried in the sand. When squished by them, you get squished. Thwomps have played a major role in the Mario Party series. Thwomp also appears as a Duel Mode partner in Mario Party 3. When chosen as a partner, they will pound on the opponent's partner and cause them to vanish.
They are commonly found as obstacles on boards and mini-games. They also appear as an item in several Mario Party games. Thwomps are found only in certain castles such as world 4 or the final castle. Under them are usually x blocks warning you where they will crash.
They are often placed in strategic points so that the player is forced to pass under them in order to continue. There are also some Thwomps that move from one side to the other, trying to bump players on the ground and causing them to spin out if they are rammed at a high speed. This game may also be notable as the first time Thwomps have made any sound other than grunts, as some of them laugh as the players race through the area they are in.
The laugh they produce is a slowed down version of Wario 's laugh. There is also a Thwomp nicknamed "Marty" by fans that seems to have been locked up towards the beginning of the course; the light over it makes it appear green. The predominant ones are similar to Super Mario Kart 's ones, and they are found in all the Bowser's Castle courses.
The others are the regular spiked ones, who only appear after losing a race in Single-Pak Multiplayer, when Lakitu appears and drops one on each of the losing players. This is the first Mario Kart game to have them consistently appear with their spiked rectangular design, and also features the debut of their modern facial look. Thwomps appear in all three of the Bowser's Castle courses in the game. Another Thwomp also appears in the battle arena called Thwomp Desert , hence the name.
In this arena, a Big Thwomp is located in the center. It will fall down, causing a major shockwave that will hinder movement of the characters that get caught in it. It can also squish racers that are underneath it. Unlike the past Mario Kart titles excluding Mario Kart: Super Circuit , players do not spin out by directly touching the Thwomps in this game. Going under the Big Thwomp in Thwomp Desert while it's up, players will fall into the quicksand.
In the Bowser's Castle tracks, if a player gets flattened by a Thwomp, they will laugh similarly to the laugh heard in Mario Kart The laugh is slightly different and higher pitched. They are seen in the background and some are holding up signs. These Thwomps retain their design from Super Mario Bros. When the player uses it, if another player or CPU gets under it, it smashes that player. There is also a large Thwomp that is seen after the factory section in the track Bowser's Factory.
It will rise up and crash down, but there are two platforms that prevent it from crushing racers. When these Thwomps hit the ground, the whole track begins to make a wave-like motion, and the player can do tricks off these waves if the waves are big enough. These Thwomps also knock back the player if run in to while on the ground, while normal Thwomps do not have this effect.
For the first time in the Mario Kart series, however, Thwomps do not make an appearance on the Bowser's Castle track. They behave exactly the same as in Mario Kart 7 , but when they land, they create rainbow waves above their heads and the wave-motions they create on the track are bigger than the ones in Mario Kart 7. Since the route of the course changes with each lap, Thwomps are encountered on only the second and third laps.
With proper timing, racers can bounce off Thwomps as they drive off one of these ramps. Racers can perform a Jump Boost once they bounce off a Thwomp. Super Thwomps also reappear, now under the name "Star Thwomp". Thwomps make a guest appearance in a few The Legend of Zelda games as enemies encountered in the sidescrolling sections of some dungeons. There are even a few variants and relatives of Thwomps who have not appeared in the Mario franchise. The latter enemy's Japanese name determines that it is a Thwimp.
There is only one Mega Thwomp, and it appears in an underground side-scrolling passage of the Key Cavern. Both its appearance and behavior are significantly different than in the Mario games, especially the Super Mario series. Mega Thwomp is shaped like a large square, and its face consists of two eyes and an angry expression. It is stuck between two thin platforms, and is hanging in midair above a pit of spikes.
Mega Thwomp serves more as an obstacle than an enemy because it does not attempt to crush Link if he goes underneath it. In doing so, the Mega Thwomp cracks slightly, receives a shocked expression, and falls on the spikes below.
With the Roc's Feather , Link can jump on to the Mega Thwomp and use it as a platform to go across the spikes and continue onward. A Spiked Thwomp is colored gray, and it has only one eye, which follows whichever direction that Link is in. A Spiked Thwomp also has small spikes beneath its chin and on the sides. At first, a Spiked Thwomp is found on top of a ceiling. When Link approaches a Spiked Thwomp from below, it looks down, bearing a sinister grin, and drops in an attempt to squish Link.
Unlike Thwomps in the Super Mario series, Spiked Thwomp does not return to the ceiling after dropping. Spiked Thwomps cannot be defeated. Thwomps behave similarly to Spiked Thwomps and, by extension, Thwomps in the Super Mario series, but they more closely resemble Thwimps, particularly from Super Mario World , which was their latest Mario -related appearance at the time of The Legend of Zelda: Link's Awakening 's original release for the Game Boy in Thwomps are small, square-shaped enemies which have only one eye, like with Spiked Thwomp.
Thwomps are encountered in the Face Shrine. Unlike Spiked Thwomps, they rise back to the ceiling after dropping, just as Thwomps do in the Super Mario series. Aside from its two variants, Mega Thwomp has one relative, Stone Elevator ,  which is a rectangular platform that only drops by applying weight upon it.
Like the other Thwomps, Stone Elevators only appear in a side-scrolling sections of dungeon. In Stone Elevator's case, it appears near the end of Bottle Grotto. They retain the same name, although the former has been named "Thwomp" on one occasion. Head Thwomp is the second boss, and it is fought at the end of Wing Dungeon. Head Thwomp has four faces an evil grinning blue, a grumpy purple, an angry green, and a surprised red , which it rotates through rapidly.
When a bomb is thrown in it open head it will spin furiously and land on the same face as when the bomb landed in it. It will then perform a function specific to that face: the blue one will shoot rotating energy balls that orbit in wider circles until they leave the screen, the purple one will smash into the ground, the green one will spit fireballs across the stage, and the red one will cause damage to itself. Four red faces will cause it be destroyed.
Thwomp is recolored to gray and has the behavior of Spiked Thwomps from The Legend of Zelda: Link's Awakening , although they retain the same body shape and angry expression. Link does not take damage if he touches a Thwomp. It slightly resembles the one in The Legend of Zelda: Link's Awakening but has a light gray body and a slightly different facial expression resembling Thwomp's. Although Thwomps themselves do not appear in Donkey Kong for Game Boy , there is a type of block that behaves like a Thwomp.
Mario can use them as a type of elevator, but they can squish Mario by pressing him against the ceiling. Thwomps appear in Wario's Woods as the ceiling that can fall on top of Toad while he is fighting the monsters that Wario sends out. Thwomps appear rather different in this game, as they are sometimes colored yellow and are more square shaped than their later appearances.
Additionally, these are some of the largest Thwomps that appear in the Mario series, filling up the majority of the screen when they fall. Like in their sidescroller appearances, Thwomps attempt to crush Mario if he walks by, knocking the plumber unconscious for a short period of time if they succeed.
One Thwomp appears on a staircase in the Pipe Vault. When this Thwomp crashes to the ground while Mario is climbing up, the plumber tumbles backwards down the stairs. Thus Mario must jump up the staircase quickly before Thwomp has a chance to strike. The same occurs when the Thwomp lands on him. Additionally, two Thwomps in Booster Tower rest on teeter-totters. When Mario hops on the other end, the Thwomp flies up, smashes its own end, and sends Mario soaring high up in the air; one sends him further up into the tower, and the other lets the player hit a treasure box.
There is also a Thwomp living with a Chow and a Piranha Plant in the second room in Monstro Town , who appears to be jealous of Mario's jumping skills. Every time Mario speaks to him, the Thwomp slams the ground, causing the Temple Key on the ledge above to slowly move over and eventually fall to the ground. Additionally, near the room where Boomer is battled in Bowser's Keep , there are several Thwomps that attempt to crush Mario as he passes by.
At the end of this series is one Thwomp that is bigger than any other Thwomp in the game; however, it retains the same effect as normal Thwomps. In one of the tunnels on the waterfall half of the Midas River minigame, the player can find a Crook attempting to dodge Thwomps to avoid losing its coins, but continuously failing. Physically, Thwomps look much like they first looked back in Super Mario Bros. Although a bit gloomier and darker, fitting the Super Mario RPG graphical style, Thwomps return full-spiked and with a prominent spike on their head.
These Thwomps are also the first ones to finally have their eyes correctly depicted as they look in the official art. Also, the Thwomps that appear in this game are the first 3-D appearing Thwomps in the Mario series. Thwomps have been active non-playable characters in the Mario Party series.
They usually appear in minigames or as obstacles in the different boards, but have also appeared as items. Thwomps use a more cubic version of their Super Mario 64 design in the first six console games and Mario Party Advance.
After that, they switch to their modern designs, using the Mario Kart: Double Dash!! In Mario Party , Thwomps appear as board obstacles as well as minigame obstacles. In the minigame Running of the Bulb , Thwomps served as obstacles that try to squish players, stunning them temporarily.
They also appear lodged on the crumbling ground in Skateboard Scamper , trying to slow down the player. Thwomps are also obstacles in Yoshi's Tropical Island. Here, the player has to pay a determined number of coins to pass through the area which the Thwomp is guarding.
When another player tries to pass by them, they must pay at least one more coin then the last player payed to pass by; the amount can only go up to fifty before resetting. They usually cover shortcuts that take the player to the star faster in dispute. Thwomp is also part of the celebration of the winner in this game. In Mario Party 2 , Thwomps return in the same fashion as before.
They block paths in boards such as Pirate Land , forcing the players to pay if they want to take the route. This Thwomp will drive space cars and chase the player to the other side of the board, as well as any other player found in the way, although they can be chased away by the Snifit Patrol speed trap.
Thwomps also appear in several minigames besides the ones transferred from the first Mario Party. Thwomp has the ability to jump forwards at great speeds, but it stomps the floor when it lands, and there is a cool-down before it jumps again. In Mario Party 3 , Thwomps do the same as earlier games and present the same physical appearance. In this game, Thwomp is highly featured in the board Creepy Cavern.
Thwomp either stops players and offer them to ride the mine cart for five coins , or he will chase players from one side of the board to the other when they step on a Happening Space positioned over the cart's tracks. As usual, Thwomps are featured in minigames. However, in this installment, Thwomps get their own minigame: Thwomp Pull , a 1 vs.
Thwomps also occasionally appear in Mario's Puzzle Party which later appears in Mario Party DS , and when they do, they crush the blocks beneath them, making them half the size they once were. No character has a Thwomp as their initial partner, but he can be obtained through the roulette. Thwomp has 0 attack and 2 HP, but he also has the ability to defeat any partner instantly, though he does nothing against players. Thwomp's salary is four coins per turn.
Additionally, when the player obtains two Thwomps as partners, instead of having their attack boosted by one, the Millennium Star instead decreases their salaries by one. In Mario Party 4 , Thwomps achieve a much bigger and influential role in the game, alongside Whomps.
In this game, it hosts Thwomp's Backroom Ball , a series of bonus minigames. The first two challenge the player to get as many coins as possible without the use of minigames. The third one is the Booksquirm minigame, except it challenges the player to see how many pages they can pass without getting squashed. The fourth one consists of a survival 4-player experience involving Dice Blocks. Thwomp also states that it built the boards from the first two himself, and that it took several months.
Besides this special role, Thwomps retake their role as a board obstacle and a minigame non-playable character. However, they only have one minigame appearance, in the minigame The Great Deflate. In this game, rubber, transparent blue-colored Thwomps appear.
The objective is for one team to deflate the inflatable Thwomps before the other. Thwomps return with a reduced role in Mario Party 5. One appears on a single board, Pirate Dream , in which Thwomp gives the players a lift to a higher point of the board for ten coins. In minigames, Thwomps are not especially featured either. In Vicious Vending , they are one of the possible prizes the player can get from the machine, although it makes the player lose.
In Squared Away , Thwomps surround the fighting area and chase the losers once the minigame was over. In Mario Party 6 , Thwomp becomes even less recurring by losing active roles in game boards or background elements. In minigames, Thwomps still are not featured much. There is a Thwomp that squishes the player when someone chooses the wrong card in Odd Card Out. In the minigame Tricky Tires , Thwomps return as the usual obstacle that stops players' cars from advancing.
There is also a Thwomp in the minigame Sumo of Doom-o , which stomps the ground and causes part of the platform the players are on to fall off. In Cog Jog , a Thwomp stomps the floor, but this reverses the rotation of the cogs. In Shoot Yer Mouth Off , saying "Zero" into the microphone triggers three Thwomps to fall in random locations of the area.
Thwomps are also in the minigame Seer Terror ; when the player pulls a rope, a Thwomp may fall on them. Additionally, Thwomp appears as an Orb that can be obtained in the game board. Players that pass under the designated Thwomp Orb space are crushed, ending their turn. Thwomp once again returns in Mario Party 7 , and is redesigned to use the first version of its modern appearance as seen in Mario Kart: Double Dash!!
Thwomps are not able to return to game boards and have the same roles as Mario Party 6. In the minigame Take Me Ohm , Thwomps activate electricity waves that are shot at players. In Number Crunchers , the solo player needs to use Thwomps in order to squish the other players.
In Spin Off , one of the characters to be formed is a Thwomp. The Thwomp Orb also returns with the same effect as in Mario Party 6. In Mario Party 8 , Thwomp is once again absent from game boards; however, it still appears in minigames. In Balancing Act , Thwomps appear as obstacles in the course. They also make an appearance in Cardiators as one of the cards, dealing 10 damage if picked. A Thwomp is also one of the racers in the game Moped Mayhem. In Specter Inspector , a Thwomp is among the characters that must be found in the room.
There is also an item in this game that is based upon Thwomps, named Thwomp Candy. Eating it causes the player to turn into a stone version of their head, and running into an opponent causes the player to fall on and flatten them, destroying half of their coins.
Thwomps, using their Super Mario 64 design for the last time, make an appearance in Mario Party Advance. A unique Thwomp appears in Shroom City at the Thwomp House , where he asks the player for help after being robbed. Generic Thwomps also appear in various minigames: in Outta My Way! The only part of the game where Thwomps are shown is in the puzzle minigame Mario's Puzzle Party , from Mario Party 3 and therefore appearing as their model from the Nintendo 64 games, notably Super Mario Thwomps once again have a minor appearance in Mario Party 9.
They only make one appearance, in the minigame Thwomper Room , which involves the players dodging six of them as they fall to the ground. They open their eyes as they are about to fall, giving the player a warning to move out of the way before they fall.
Thwomps also have their own constellation that can be purchased at the Museum, named "Riled Rock. Whenever a player reaches the bridge, they have to guess which button will lower the bridge. If they choose the wrong one, they will get squashed by the Thwomp and will remain in that area until somebody is able to lower the bridge. This Thwomp reuses its Super Mario Galaxy design.
These Thwomps now have their modern facial design, but retain their original blue, cubic shape. Thwomps appear in Super Mario Party as non-playable characters. Thwomps and Big Thwomps alike are potential obstacles in the minigame Follow the Money , deducting coins from players they crush. In both variations, Thwomps hover over paths that players can use, but must pay coins to be granted access. Unlike the Whomps, who have a set number for their coin toll, Thwomps demand to be paid more coins than the last player whom had been let through.
Melee and Super Smash Bros. Brawl when using the Stone move. In Super Smash Bros. Ultimate , a Thwomp appears as an Assist Trophy. It attacks by slamming down on fighters that are below it. A Thwomp also appears in the game as an Advanced-class support spirit that takes up two support slots, granting resistance to melee weapons when used.
It can be summoned using a Rock Pikmin and Rocky core. There are major lava areas around the courses, and they act as obstacles like other enemies, such as Bob-ombs and Boos. If a golf ball rolls under a Thwomp, it falls down, causing the ball to stop moving.
Thwomps reappear as obstacles in Mario Golf: Advance Tour , also in their blue incarnations. In the game, they first appear on Hole 9, blocking the character in the second green area. Thwomps reappear in Mario Golf: World Tour where they will once again serve as obstacles on the Bowser golf course, this time Bowser's Castle.
However, they now appear in their gray, modern form. They can now squish players, in addition to serving as a barrier for balls. They once again make an angry grunt whenever they land, like in older games such as Super Mario They occasionally appear out of? Thwomps retain their function from other games, slamming the ground and flattening any player underneath them at the time.
To move it, the player has to use Peach to complete the Cheer Up Thwomp! In the Wii version , Thwomps appear as obstacles in Dream Ice Hockey , where they fall onto the ice after casting a shadow and will knock over any characters that they hit. One of the Wild Ball effects featured in the event increases the number of Thwomps that appear for a short amount of time. Thwomps also appear in the second segment of the Mario World routine in Dream Figure Skating , during which the characters will dodge underneath them and jump over them.
Thwomps appear twice on the course, with a pair at the start after the first set of Bob-ombs and a larger group on the left hand side of the cave. If the player gets hit, they will receive a small penalty. A single Thwomp also appears in m Freestyle Swimming Plus , where it remains at one end of the pool and creates waves which the player can ride and dive under.
The Gray Rocks and Black Rocks inside their new home can be destroyed as they upgrade Mario and Luigi 's hammers , revealing a Thwomp in one of two featureless rooms. They each explain that they want to play a game, charging Mario and Luigi or coins respectively to destroy one of three stones that he summons down. The gray stones have a chance of containing coins, coins, or Secret Scroll 1 which teaches Swing Bros.
The Thwomps have a similar design to their Super Mario Bros. Its impact and self-inflicted damage can be avoided with a well-timed jump. Thwomp , who strangely looks like a huge boulder instead of an average Thwomp. She, along with her husband, Mr. Thwomp , appears at Thwomp Volcano. Thwomp does have the appearance of a Thwomp, but without spikes on the sides and on top of him.
The Thwomp Bros. There are many different prizes the player can win from these minigames. An unnamed Thwomp also appears to help the Mario Bros. After the player defeats Bowser and Baby Bowser , they are standing on the Thwomp when the volcano erupts again, sending them flying into the air; Baby Bowser remains on the Thwomp when it lands on the Shroob Mother Ship. Tanoombas can also turn into Thwomps, as their statue form. They use the same tactics as in the platforming Mario games, and can be avoided by having Bowser crouch into his shell.
Additionally, special brown-colored Thwomps appear during the game that are thrown by Junker and Junker X. They are thrown into the air, and attempt to slam down on one of the two brothers that has a garbage can on their heads. Mario and Luigi must jump to avoid being crushed or running into them. The Thwomp Thump captain command also returns in the Bowser Jr.
Whenever Kamek chases Mario, there are continuous rows of three Thwomps each. Mario must pay attention to the Thwomp s that fall first and move there, since the other Thwomp s will fall soon after. Eventually, if the attack is dodged successfully, there is a final row of Thwomps that will fake out Kamek and hit him instead. If rammed into head-on, the player instantly loses the challenge. They also appear during the boss fight against Dry Bowser.
In one of his attacks, he summons Thwomps to crush the bros. If all three Thwomps are countered, they will be burnt by the flames, causing them to take turns jumping on Dry Bowser as they hop off, leaving him vulnerable. In Mario vs. Donkey Kong , Thwomps appear in different levels in Spooky House stages of the game.
They have a design very similar to Super Mario World. When Mario approaches them, they roar, and if he walks underneath them, they fall down. Mario is immediately defeated if he touches a Thwomp. Thwomps reappear in Mario vs. They reprise their role from the previous game. However, when triggered to fall, they shake in place for a brief moment before coming down, allowing the minis some time to walk past them.
This trait is kept in future Mario vs. Donkey Kong games. Donkey Kong. Thwomps also appear in Mario vs. Donkey Kong: Minis March Again! They are first encountered in Room of Magnet Mania. When triggered to fall, they have an even longer preparation time than in the previous game due to the gameplay being less dynamic. Thwomps are once again enemies in Mario vs. Donkey Kong: Mini-Land Mayhem! Donkey Kong: Tipping Stars and act the same as in prior installments.
They are introduced in Runaway Warehouse. Of note is that if a Thwomp crashes down on a conveyor belt, it will get carried in the designated direction for a short time, before rising back up. Lavalava as obstacles that roll toward and try to crush Mario. If Mario guesses five questions correctly before getting three incorrect, the entrance to the inner sanctum of the Shhwonk Fortress with the 65th Super Fun Quirk Quiz and the Elevator Key with the 66th Annual Quirk Quiz are revealed to Mario.
If the player fails the quiz, they summon enemies to attack the player. One Thwomp is found over the entrance of Shhwonk Fortress , while the other, more robotic-looking Thwomp is inside the X-Naut Fortress. The quizmasters have identical personalities to the Guard Door from Paper Mario. In Super Paper Mario , only five Thwomps appear in the entire game.
They are all found in Chapter , located in an underground area below Yold Town. They only attack by quickly and continuously slamming the ground and rising back up to the ceiling, like in their previous appearances. Thwomps cannot be defeated, and the only way to avoid them is for Mario to flip to 3-D and walk past them. Using Pixl attacks only momentarily stops them; grabbing one as Thoreau makes it sweat as well, and Fleep makes them spin in place for a while; they return to their periodic attacking afterward.
Like with the previous game, they have a similar appearance to their appearance from Super Mario Bros. In this game, Thwomps are shown to have faces on both sides of their bodies. This game also includes Spiny Tromps from the first game. They appear on Mount Lineland and Underwhere Road and, like their species of origin, cannot be defeated, only avoided. Like many other enemies in the game, they use their designs from the main series rather than their design from the first three Paper Mario games.
If Mario gets crushed by those Thwomps, it will result in a Game Over. Mario must destroy those Thwomps with a Super Star. Thwomps were next seen in Super Mario World. The Thwomps were more frequent in this game, though still only appearing in dungeon levels. They were used in more platforming puzzles, and they were often paired with miniature Thwomps called Thwimps, the first variation of Thwomps.
They lost their spikes, and became rounded blue blocks, although still hovering in the air and waiting for Mario to come near. They gained a vocalization: a grunting sound when they fell. A new type of Thwomp appeared here, called the Whomp. Whomps were living grey stone blocks, which would walk around and fall forward onto Mario. This Thwomp challenges players with an assortment of questions and players must answer the questions correctly if they want to proceed.
A robotic Thwomp appears in the X-Naut's base on the moon and, like the previous one, this Thwomp also asks questions in order for the player to proceed. First, there is a similar enemy, called Thwack Found on Thwomp Volcano , which has various facial expressions on its sides, and a stronger form, called Wonder Thwack Found on Star Hill.
Several Thwacks can join together to make a Thwack Totem a totem pole of Thwacks. A boss battle in the game involves fighting a Thwomp named Mrs. Thwomp looks like a thwomp in most cases but is round, has hands, and has no spikes. Her eyes also look like those of a Whomp. In battle, she can split in four. In Mario Golf: Toadstool Tour , Thwomps were obstacles in Bowser Badlands where they fell on your ball when it rolled underneath them, stopping it from moving.
Thwomps were originally part of Bowser's in Skylanders: SuperChargers. However, it was changed eventually and was put instead on Koopa Troopas. In this game, they are depicted with only one eye, and come in three forms: the Thwimp, a tiny, red Thwomp, which behaves as a normal Thwomp and falls from the ceiling, unlike the Thwimps in Super Mario world; the Thwomps, which are large-sized, blue, spiky Thwomps which have one gigantic eye and a worried facial expression, and their heads can be used as a platform to stand on, much like the Thwumps in the flash game N ; and finally the Mad Thwomp, a new form of the Thwomp created just for this game.
It appears as a large, red Thwomp with two eyes unlike the other Thwomps in the game and has an angry facial expression. It will not lift up when approached, and must be dashed into with the Pegasus boots. In order to defeat him, one had to throw a bomb into the hole on his top side when his face was red.
This is possible because the view is from the side rather than aerial. There is a variety of thwomp called Whomp, which is a Mario character that crushes by toppling onto the player's character. Whomp was first introduced in Super Mario 64 , on his own fortress, Whomp's Fortress; later, he was used as a blockade in party mazes in Mario Party games. Whomp seems to be inspired by the nurikabe , a monster in Japanese mythology that took the form of an ambulatory, sentient section of wall that could turn invisible and liked to get in the way of travelers.
In Super Mario World , there was a smaller version of Thwomp, about the size of a standard block, that hopped back and forth, called Thwimp Coton in Japan. In this, they appear as a tiny Thwomp, which behaves as a normal Thwomp and falls from the ceiling, unlike the Thwimps in Super Mario world. In the deluxe version of the game, they changed color based on mood: blue for calmed and red when angry or ready to drop.
It resembled a normal Thwomp, except it had a flat, spikeless top that could be ridden on. Behavior-wise, there were two variants. Some of them will fall down, much like normal Thwomps, although they will not necessarily wait for an intruder. When hitting the ground, it will send a shockwave that is the equivalent of Bull Wario's ground pound.
Enemies, however, can also be disposed of by placing them under a Pouncer. The other variant, much rarer, will travel along the ground and float in lava , going up or down any wall as need be, and can be ridden on.
Thwomps, also known as Thwomp Traps, are giant stone faces found mostly in the Mushroom Kingdom. They are normally depicted as spike-encrusted living stones. Big Thwomps (also referred to as Super Thwomps) are giant Thwomps that have made semi-recurring appearances throughout the Mario franchise. Thwomps (also called Thwomp Traps) are semi-common enemies in the Super Mario franchise. They first appeared in Super Mario Bros.