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If their ultimate ability is ready, an icon appears on top to show this. Hacked Health Packs respawn four times faster—2. Hacked Health Packs cannot be used by the enemy team. Although healing from hacked Health Packs is treated as Sombra's, she does not gain any ultimate charge from it. Health Packs cannot be hacked before the game starts. Sombra cannot hack Health Packs that have already been hacked by an enemy Sombra. Hack can also target the following: Ashe's B.
With the exception of B. Sombra cannot hack Symmetra's Sentry Turrets or teleporter normally, only with the use of EMP Non-heroes that are hacked have a skull above them that drains over time. This represents the duration of the hack. It is possible to target something that is already hacked. In that case, the duration resets. Sombra becomes invisible for a short period of time, during which her speed is boosted considerably.
Attacking, using offensive abilities, or taking damage disables her camouflage. Area of effect :. Become invisible and move quickly. Details: While stealthed, Sombra cannot be targeted by auto-targeting attacks e. Sombra becomes detected if there is an enemy within 2 meters of her, or through abilities such as Sonic Arrow and Infra-Sight.
In case of the former, only the nearby enemy detects Sombra, but in the case of the latter two, the entire enemy team detects Sombra. The cooldown triggers after the ability is deactivated. Sound effect and voiceover distance is 15 meters. Translocator E. Aim Type Arcing projectile. Sombra tosses out a translocator beacon. Health :. Projectile speed :.
Throw a beacon, then press E again to teleport to it. Press F to remove it. Details: Cooldown for Translocator begins immediately upon throwing it, or when it is destroyed. Can be manually destroyed using the Interact key. Destroying it this way does not reset the cooldown. The Translocator bounces off walls but not slopes. Sombra has a very brief moment of invincibility upon translocating. EMP Q. Type Ultimate Ability. Aim Type Area of effect. Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.
Same as Hack. Ultimate cost :. Hack enemies and destroy enemy shields and barriers around you. They must be within Sombra's line of sight, ignoring barriers. EMP inflicts 10, damage to all barriers and shields in the area. If Zarya projects a barrier on a target with shields e.
Unlike other ultimate abilities Sombra alerts her entire team regardless of distance from her that she had used her EMP. This is done by Sombra's image appearing in the bottom right hand corner of the screen to all allies accompanied by a radio transmission sounding "EMP activated. Sombra receives a small vertical boost from activating EMP. The Hero of Numbani - Click Here.
Translocator Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. Hack Cooldown is reduced by half when hacking a health pack Changed the visual appearance to more clearly indicate when something has been hacked Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players.
EMP No longer blocked by small objects e. Va's Call Mech. Hack Cooldown has been reduced from 12 seconds to 8 seconds Time it takes to hack a target has been decreased from 1 second to 0. New Hero: Sombra Offense. Accessed on Categories Heroes Sombra Talon members. Fan Feed 1 Heroes 2 Sojourn 3 Cassidy. Universal Conquest Wiki. Olivia Colomar . Mexican . Dorado , Mexico. Los Muertos formerly Talon currently. A battle against D. Va all comes down to whether or not you land a hack.
If you hack the D. Va, she's rendered useless, a slow brick with pitiful gunfire that can't fly or negate attacks. Even in a one-on-one fight, a hacked D. Va is easy prey. Should the D. Va catch you before you land the hack, though, you will have more difficulty fighting her. However, if you hang back behind your team, you can usually hack D. Va while she's distracted, as she'll often be using her Defense Matrix before being able to react to your hack.
Just be wary that D. Va has much higher health than you, and if you fail to hack her in a one-on-one fight, a skilled D. Va can easily track you down and take you out, regardless of whether you Translocate since she can just follow your trail of light. Shattering enemy barriers with your EMP can pave the way for a full team wipe with D. Va's Self-Destruct. In general, it's better to have the D.
Va use her ability before yours; this way, the enemy team will more likely huddle around a barrier for you to break with EMP and not be able to react in time, whereas if you activate EMP first, they'll be more likely to split apart and flee. Hacking Orisa unfortunately doesn't have quite the same impact as Hacking other Tanks does. All you remove is her ability to activate Fortify, Halt! EMP will shatter her barrier, though, which can help your team push forward or utilize a team-wiping Ultimate in conjunction with yours.
A Hack or EMP will temporarily shut down her Supercharger, but in most situations it would be simpler to sneak up to it and shoot it down. While Sombra typically shouldn't be fighting on the front lines, a full team boosted by Supercharger can help finish off weakened targets who Sombra can see and call out with her Opportunist ability. Reinhardt is by far one of Sombra's easiest marks.
While you can't hack through his shield, it's simple enough through stealth to get behind or above him to perform a hack, at which point he becomes nearly useless, allowing your previously held back team to move in and steamroll the opposition. At close range he may be dangerous, but it's incredibly simple to toss your Translocator and flee his low range. Even Fire Strike is easy enough to avoid if you see it coming.
When activating EMP, Reinhardt should always be one of your top priorities to hit with it. Not only does EMP negate his abilities as usual, but if his shield is active at the time it will be destroyed. Even if he survives the following assault, his shield will have incredibly low health, making him an easy target. One of the only counters to Reinhardt's powerful Earthshatter Ultimate is an enemy barrier.
With that in mind, hacking an enemy Reinhardt or performing an EMP to shatter all barriers in the vicinity can pave the way for your allied Reinhardt to smash the enemy team. If you're hooked by Roadhog, you're easy pickings. However, if you manage to hack him, like all Tanks he becomes much easier to handle. Losing his Hook and Take a Breather makes him a large target with a short range and a low clip size.
However, he still has sizable health, which may make it difficult to kill him before your hack wears off or if he has a friendly healer nearby. With your stealth abilities, it should be easy enough to hack him before he can notice you. Even when hacked, his Scrap Gun can still deal heavy damage, so be wary and try to avoid its fire. Your Machine Pistol's large spread means you'll need to fight Roadhog rather close to effectively damage him, which is where he's more comfortable.
Try to converge on him with your team when he's hacked, or keep your distance so he can't deal heavy damage to you. Hacking him during Whole Hog will cancel the ability completely, so try to land a quick hack while he's facing away from you. This will also make it easier for him to hook opponents who may have been protected by barriers.
Hacking Sigma leaves him unable to reposition Experimental Barrier, but even when hacked his Hyperspheres deal massive damage, so be wary around him. When he is activating Kinetic Grasp, though, he's prone to a quick and easy Hack. Gravitic Flux can be cancelled with Hack or EMP within the cast animation, before he places the ultimate. Hacking or using EMP on enemies can reduce their ability to flee or deploy barriers, which can help a friendly Sigma grab them all with his Gravitic Flux.
Also, flankers will see Sigma as a prime target to harass, so if you stay by him and hack any flankers that come his way, you should both be able to quickly eliminate them. Wrecking Ball. You are one of Wrecking Ball's greatest counters, and one of his greatest nightmares. Wrecking Ball's strength comes from his ability to quickly barrel through an enemy, disrupt them, and flee. By Hacking him, you force him out of his ball and strip him of his mobility, making him a big slow target for you and your team to snuff out.
Be sure your team quickly kills him once he's hacked, though, because as soon as his Hack wears off he's certain to attempt a quick getaway. In addition to removing his mobility, EMP will also strip him of any shields that he may have active from Adaptive Shield. Triggering EMP over a hoard of enemies huddling under a barrier can help ensure that a friendly Wrecking Ball's Minefield hits as many opponents as possible.
Due to Winston's constant mobility, it will be more difficult for you to go unnoticed than it would be with other Tanks. His Barrier Projector blocks hacking just like Reinhardt's shield, but unlike Reinhardt, Winston's shield covers him in a degree radius, making it more difficult to sneak behind him and hack him. If you manage to begin a hack on Winston, it's very simple for him to jump away to avoid the hack, and if his jump is on cooldown, he'll usually be close enough during your hack to retaliate with his Tesla Cannon, nullifying the hack.
Even if you hack him, his Tesla Cannon will track your movements, making combat with him very difficult. Hacking during Primal Rage won't negate it, but it will stop him from using his Jump Pack, rendering him much less volatile. If you hack an overextending Winston nearer the end of his ultimate, he will be unable to escape or redeploy his barrier, and will usually be easy pickings for your team. On the plus side, EMP will immediately destroy a projected barrier. Still, overall you should keep away from Winston if you can and let your more well-equipped teammates handle him.
Hacking mobile heroes or heroes with barrier abilities can help a friendly Winston keep a bead on them and finish them off. Hacking Zarya strips her of her shielding abilities. Not only does this nullify her defense, but by removing her ability to charge her gun, it also indirectly weakens her offense as well. Once she's been hacked, she's still more of a formidable foe than the likes of Reinhardt or D. Va, but she's still generally rather easy to handle.
EMP not only destroys her active barriers, but it also also eliminates her shields, making her much easier to kill, although she does gain 40 energy per barrier destroyed by EMP. Keep in mind that Zarya can't be targeted by Hack while she has a barrier up, so just back off and wait until the barrier dissipates before performing the hack.
Be wary of enemy Zenyattas, though, who will instinctively activate Transcendence once his team is grabbed by a Graviton Surge. If the enemy team has a Zenyatta, it's often better to hack him or use EMP before your Zarya activates Graviton Surge, which will keep him from activating Transcendence and secure a team wipe for your allies.
At a range and up close, Ashe is a very threatening opponent to fight. Hacking her has little impact, as most of her power comes from her impressive rifle. In general it's best to stay out of her line of sight and focus on other opponents to Hack. When Ashe deploys BOB, though, you can Hack him to completely shut him down, an incredibly helpful maneuver.
Breaking an enemy's barriers with EMP can not only help a friendly Ashe land more accurate shots, but can also help ensure BOB has a clean line of sight to gun down your enemies. If you manage to hack an unaware Bastion, he's forced into Recon Mode, making him an easier target to fight. With your stealth abilities and Bastion's tendency to focus on what's in front of him, it shouldn't be difficult to hack him before he notices you. Don't bother fighting him in Sentry Mode; simply sneak around him and hack him to quickly take him down.
Keep in mind that even in Recon configuration, Bastion can put up a decent fight. If he is in Tank Mode, hacking him will not disrupt his transformation, so if he activates his Ultimate it's best to flee until it cools down or fight back if he's weak enough to kill. Hacking or using EMP on enemies can help Bastion run them through quicker, and can help him make easier shots while in Tank Configuration.
If you wish to hack Cassidy, you'll need to catch him by surprise; otherwise, he'll be able to quickly land a shot on you to cancel the hack, if not outright kill you. Should you hack him, though, just stay close range and you should be able to take him out, as without Flashbang or Fan the Hammer, he's not as potent at close range.
If the Cassidy hits you with Flashbang by surprise, you will most likely be finished off by Fan the Hammer; however, if you have a Translocator already planted elsewhere, you have a slight chance of one of his shots missing. In this scenario, mash the ability button as quickly as you can, and you may just manage to Translocate to safety. Hacking Cassidy negates Deadeye, so if you hear him activate it nearby, try to sneak up on him and hack him before he can fire.
Sombra's hacks can stop tanks like Reinhardt from keeping their barriers up, allowing a friendly Cassidy to make better unblocked shots. Using EMP on a crowd of enemies hiding behind a barrier can help Cassidy wipe them all out with Deadeye. As Doomfist's power comes from comboing his abilities one after the other, you're one of his harshest counters.
Land a quick Hack on him while he's focused on a teammate, and he'll become nearly defenseless. Just be sure to stick with your team when your opponents have a Doomfist, as he'll try to isolate not only your teammates if they're left alone, but also you; if you're trapped in a fight alone with Doomfist, you'll want to use your Translocator to flee as quickly as possible, because a few punches from him will quickly finish you off.
As barriers will protect enemies from Doomfist's Meteor Strike, it may be helpful to use EMP to break through them to give your friendly Doomfist a clear shot. Hacking Echo removes her incredible mobility as well as a lot of her kill potential because she will not be able to use sticky bombs or focusing beam and will have to rely solely on her tri-shots, which your machine pistol can beat out most of the time in close to mid range combat. However, Echo is very difficult to kill if you don't get the hack off, because she can easily fly out of your effective range and burst you down, so if she thwarts your hack attempt, translocate away.
Try to hack Echo out of the sky if she's flying over your teammates, as you can drop her onto them with no way to escape. In addition, if Echo ever uses Duplicate, hacking her can take away a lot of her ultimate's value as the whole point is to use the ultimate or abilities of another hero. When hacked, Genji can do very little against Sombra; at the loss of his Swift Strike, Cyber Agility and Deflect, all he has are his Shuriken, which are far less effective than your Machine Pistol at close to mid range.
Hacking after a Swift Strike or during Deflect is incredibly easy, as Genji is unable to attack back during the duration of the hack. You can also use your stealth abilities to get around Genji and hack him before he can notice you. When unhacked, Genji is more difficult to deal with.
It's wise to have a Translocator ready at a safe location if he gets you to low health so you can warp away. If he attempts to Deflect your fire, that's a perfect time to perform a hack and seal his fate. Hacking during Dragonblade doesn't cancel his Ultimate, but it does stop him from performing Swift Strike, making the Ultimate much less potent. Hacking or using EMP on enemies can help make them easier targets for a friendly Genji, especially when he's using his Dragonblade.
It's easy enough to close the gap with Hanzo with Translocator and Thermoptic Camo; the problem is fighting him once you've done so. Even if you hack him, that only removes his trick arrows, and his primary fire is still powerful enough to handle himself in a fight. Try to jump around frequently to avoid his fire, and you should be alright. Be wary of Hanzo's Sonic Arrow while camouflaged; you will receive a notice that you're being detected, so watch out for stray arrows flying your way.
A quick hack can disrupt Dragonstrike, but the timing has to be precise, making this a very difficult maneuver. Hacks or an EMP can immobilize quick heroes such as Tracer or Winston, which can make them easier shots for Hanzo's standard fire as well as his Dragonstrike.
Hacking Junkrat will cause him to lose his Concussion Mine and Steel Trap, but it will only take a few of his grenades to quickly kill you. If you keep your distance when attacking, though, you should be alright. If you manage to hack him while activating Rip-Tire, it will cancel Rip-Tire while consuming his Ultimate charge; however, the timing on this is extremely precise, so it's not likely you'll catch him in the act.
Instead, if you hear him activating his Ultimate, your stealth and speed should make it easy to find his vulnerable body, allowing you to quickly shoot him down. Removing barriers with EMP or hacking enemies such as Reinhardt can give Junkrat clearer shots with his grenades, as well as helping him hit more enemies with RIP-Tire. By hacking Mei, you deny her of her two greatest defensive stalling assets, her Ice Walls and Cryo-Freeze. While a Mei will normally try to stall an objective while her team regroups, hacking her makes her incredibly easy to pick off by you or your team.
It helps that you can keep your distance while hacking and avoid her primary fire, and you should be able to avoid her icicle shots until she's hacked. Once she's hacked, you can quickly mow her down without breaking a sweat. Just be careful not to get too cocky; even if she's hacked, she can still freeze you solid and follow up with a headshot, so keep your fight at a distance so you won't get frozen.
Have a Translocator planted nearby in case she starts freezing you. If you land a hack on Pharah, she'll lose her Jump Jet and Hover, rendering her a much easier target for you and your team to take out. Hacking also interrupts Barrage, so if you catch her mid-fire, you should attempt to hack her to cancel the ability.
If the Pharah sees you and is fighting you off while you try to hack her, disengage and flee, as it will only take a couple of rockets to quickly snuff you out. Using Hack or EMP to nullify enemy barriers can help Pharah land more direct hits with her standard rockets and with Barrage. Hacking Reaper removes all of his mobility, forcing him to walk at a slow pace.
That being said, at close range, Reaper can still easily outdamage you, hacked or not. Always be sure to keep your distance from Reaper, and you should be able to handle him okay. If caught by surprise, attempt to Translocate out of the engagement rather than fighting back. You can hack him to cancel Death Blossom, but he will most likely hit you with his barrage mid-hack, so it may not be worth the attempt.
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This item will only be visible in searches to you, your friends, and admins. Not enough ratings. Sombra [18+] Overwatch - p. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. ratings. Overwatch Sombra /18+. Overwatch - Sombra (18/03/). Watch later. Share. Copy link. Info. Shopping. Tap to unmute. If playback doesn't begin shortly, try restarting your device.